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Author Topic: PM3 Partners  (Read 11762 times)

BP

  • Beside Pacific
« Reply #15 on: October 17, 2005, 12:06:49 AM »
If by "Yoshi" you meant the same Yoshi that you had in PMTTYD, that's a good idea. But the horrible sad truth is, the game wouldn't know the color or name of your yoshi. Proof that the best ideas can be total crap. (Not your idea, the idea of naming your randomly-colored yoshi. Almost unintentionally started an argument...)

Me: Hooray, it''s raining money and double apostrophes!!!
Mom: Wake up or you''ll miss the bus.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #16 on: October 17, 2005, 03:01:58 PM »
Why are you so obsessed with Yoshi's color?

BP

  • Beside Pacific
« Reply #17 on: October 17, 2005, 03:18:51 PM »
Nothing, I was just saying that the yoshi you had in PMTTYD couldn't be in PM3 because PM3 wouldn't know the details of your old guy.

Corn is no place for a mighty warrior!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #18 on: October 17, 2005, 03:20:01 PM »
Oh... Maybe there should be the partners from MP3's Duel mode.

« Reply #19 on: October 17, 2005, 04:08:30 PM »
I think it would be awesome to have these characters in a game:

Goombella
Bow
Bobbery
Vivian
Yoshi Kid Guy
Watt
Sushi
Kolorado

and maybe some more of the old characters all gathered together!  But as far as new characters, I think it would be cool to see a pirhana plant, a chain chomp, a duplighost (all the way) and maybe some more original, new characters.  
Maybe there is more to me than there is to me...

« Reply #20 on: October 17, 2005, 07:22:02 PM »
PM3 will probably be on the Revolution. Considering the Rev has a port for Gamecube controllers and memory cards it is possible for Nintendo to use this feature to upload your old Yoshi into the game. Anyone who has no previous Yoshi could just get a new one in game.

Or they could cheap out and have a white yoshi claiming to be yours but without previous memory of what happened.

__________________________________
"What niece in law? Burn the fairground! Turn the sinners!"
-Reversed TF theme song
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

« Reply #21 on: October 17, 2005, 07:45:39 PM »
I have one idea for a duplighost ally: there could be a "kid" duplighost whose transformation abilities aren't advanced enough for turning he and Mario into other people properly, but inanimate objects just so enemies would avoid them, alike SMB3's Tanooki Suit. In battle, one of this guy's moves makes him focus on his powers and turn change into the form of an enemy. Because of his beginning transformation skills, it would only last for a limited number of turns. It would require a lot of FP though, depending on the enemy, and bosses require extremely high amounts of FP. It would also take a lot FP when the player decides to transform the duplighost into the form of another ally as a substitute if the original ally has fallen, however, like changing into enemies, is for a limited number of turns. Here is a list of abilities I came up with that the duplighost would have during battle:

Body Slam- Flies into the air and dives at the enemy. This is a basic attack, therefore no FP is used.
Disguise- Turns he and Mario into inanimate  objects, withstanding enemy damage.
Weapon- Turns into an inanimate object that damages the enemy depending on how the action command is carried out by the player (i.e. Baseball and Bat).
Substitute- Takes the form of a fallen ally.
Imitate- Takes the form of an enemy.

Hurry Up The Cakes!

Edited by - nintendoexpert89 on 10/17/2005 7:30:48 PM

BP

  • Beside Pacific
« Reply #22 on: October 18, 2005, 12:35:07 AM »
That was pretty good. Like, for the entire life description. Or, for imitate, you could move the cursor to select an enemy, a partner, or Mario! Think of it: TWO Marios ganging up on an Amayzee Dayzee...

Corn is no place for a mighty warrior!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #23 on: October 19, 2005, 02:51:14 PM »
One of those nipper plants. Those things are cool.

TEM

  • THE SOVIET'S MOST DANGEROUS PUZZLE.
« Reply #24 on: October 19, 2005, 03:06:08 PM »
I'm not much of a PM-game player, but maybe the guy that this statue is based off of?



Time slowed and Reality bent.

But on and on the Eggman went.

0000

BP

  • Beside Pacific
« Reply #25 on: October 19, 2005, 07:11:11 PM »
I don't think that's anyone at all (anyone important, anyway.)

Corn is no place for a mighty warrior!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #26 on: October 19, 2005, 07:17:58 PM »
Except Shadow Mario.

BP

  • Beside Pacific
« Reply #27 on: October 19, 2005, 10:53:50 PM »
That statue doesn't look anything like Shadow Mario!

Corn is no place for a mighty warrior!
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #28 on: October 20, 2005, 09:01:29 AM »
That statue was The Grand Pianta statue if I remember correctly.
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

« Reply #29 on: October 23, 2005, 09:35:45 AM »
What if you can have 3 partners out?

That solves switching to tattle.

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