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Author Topic: My idea for a Mario game...it involves Luigi and Daisy being main characters.  (Read 10612 times)

« on: June 09, 2006, 08:21:10 PM »
I sit back one day, and I think to myself: Are we ever given a game with Luigi as a main character?  "Yes," I reply to myself, "In Luigi's Mansion."  Only one game.  Then I ask myself: Are we ever given a game with Daisy as the damsel in distress?  "Yes," I reply to myself, "The Mario Land games."  Only a couple games.  Then I ask myself: Are we ever given a game without Bowser as the nemesis?  "Yes," I say to myself, "Mario Lands, Wario Lands, SMB2, Mario RPG, Paper Mario: TTYD, and both Mario & Luigi games."  Several games. 

What if we were to combine those aspects into a single game?  We'd end up with the following: Luigi setting out to Sarasaland to rescue Daisy from the clutches of something that isn't Bowser. 

But let's take it further than that.  How many actual mario ADVENTURE games are there?  Adventure meaning a 3D game in which you traevel to different worlds to collect stuff.  The adventure games are: Super Mario 64, Super Mario 64 DS, Mario Galaxy, Luigi's Mansion, and Super Mario Sunshine.  But there are about 20 Mario 2D platformers out there.  So let's add the adventure genre to this new game's mix.

While we're at it, let's give this game a dark feel.  Why?  Here's why: Luigi is viewed as a joke.  It'll also drain the kiddy feel away from the series that people supposedly see in Mario.  If we enhance the game with a darker, more serious feel, the player will care more.  Give the game an intricate plot.  And make it a bit gloomy in some areas.  Think Twilight Town from Paper Mario: TTYD.  So add the adventure genre and dark feel to the mix and here is what you'll have: Luigi embarking on a dangerous and dark mission, full of plot twists, to rescue Daisy in Sarasaland from an unheard-of monstrosity.

Now imagine if this were a Wii title.  Would you buy it if it were on shelves?  What are your thoughts on this game idea?     

The Chef

  • Super
« Reply #1 on: June 09, 2006, 09:05:06 PM »
You haven't said much other than the genre, main characters and "tone". Tell us about the actual plot, who the new villan would be and how the Wii's capabilities would be used.

« Reply #2 on: June 09, 2006, 09:12:32 PM »
Hmm...good points.

As for a nemesis, I haven't decided.  I thought of one, yet it seemed unoriginal.  I had an idea for a boss character, though.  On his adventure, Luigi would come across a Shy Guy Palace where he'd have to fight Shy Paladin and his fellow Helm Guys for acces to the next area.

As for the plot, I have no idea. 

But I have an ide for Wii's capabilities: "whipping" the Wii remote would cause Luigi to release a fireball. 

« Reply #3 on: June 09, 2006, 09:40:24 PM »
Doesn't sound very original.

A better idea would to have Mario, Luigi, Yoshi, and mabey Toad as playable charecters, like in Super Mario 64 DS.

It would be intresting to see Tatanga and an armada of his species appear after over a decades absense.
Senior Mariology professor

BP

  • Beside Pacific
« Reply #4 on: June 10, 2006, 12:10:45 AM »
Did you get his point of it being a Luigi game at all?
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

« Reply #5 on: June 10, 2006, 05:10:10 AM »
Well, Luigi uses Electricity now ever since the MLSS games.
You also wouldn't have to use the remote controller.  SSBB is rumored to use the gamecube controller instead.
Don't make the adventure game a game where you have to "search for (insert number of stars, keys, crystals, toads, or eggs) somethings." Nintendo and alot of other companies use this plot like they'll win something if they keep doing it.   
"Lead, follow, or get out of the way."
"I obstruct"

Glorb

  • Banned
« Reply #6 on: June 10, 2006, 04:04:18 PM »
While we're at it, let's give this game a dark feel.  Why?  Here's why: Luigi is viewed as a joke.  It'll also drain the kiddy feel away from the series that people supposedly see in Mario.  If we enhance the game with a darker, more serious feel, the player will care more.  Give the game an intricate plot.  And make it a bit gloomy in some areas.  Think Twilight Town from Paper Mario: TTYD.  So add the adventure genre and dark feel to the mix and here is what you'll have: Luigi embarking on a dangerous and dark mission, full of plot twists, to rescue Daisy in Sarasaland from an unheard-of monstrosity.    

Add chainsaws! And puzzles involving junk mail, satchels, fish and panels.
every

« Reply #7 on: June 10, 2006, 05:31:36 PM »
Making a game unique will get peoples attention, not trying to appeal to a more mature crowd.

Super Mario Galaxy, Spore, and Katamari Damacy are the most original games in a long time.
Senior Mariology professor

« Reply #8 on: June 10, 2006, 07:24:24 PM »
How is my game idea unoriginal though?  Have you ever played a game besides Super Mario Land in which you rescue Daisy?  Have you ever played a game with Luigi as the star, besides Luigi's Mansion? 

Some Mario games do already have a darker feel.  Like Paper Mario: TTYD.  You may not realize it, but it's there.  Examples: the death of Bobbery's wife, the lack of happy music, and the sheer creepiness of Twilight Town.  By darker feel, I didn't mean blood and gore; I meant something that would rid a lot of FPS fans of the "omg mario is kiddy" point of view.  It would also give Luigi and Daisy more recognition.

So this idea isn't unoriginal at all.   

« Reply #9 on: June 10, 2006, 07:34:11 PM »
It kinda is, everyone agrees that those two should have their own game, but, the actual gameplay has to be original, not just the story.  Besides, a plumber saving a princess sounds familiar.
"Lead, follow, or get out of the way."
"I obstruct"

The Chef

  • Super
« Reply #10 on: June 10, 2006, 07:37:41 PM »
Quote
Have you ever played a game besides Super Mario Land in which you rescue Daisy?

Why would I want to? It doesn't affect much. If the character spends the game in captivity, then it shouldn't matter who it is.

Quote
By darker feel, I didn't mean blood and gore; I meant something that would rid a lot of FPS fans of the "omg mario is kiddy" point of view.

Don't you realize that FPS fans won't care about a game if :

1)The game is not an FPS
2)The game is not an FPS

« Reply #11 on: June 10, 2006, 10:30:18 PM »
It kinda is, everyone agrees that those two should have their own game, but, the actual gameplay has to be original, not just the story.  Besides, a plumber saving a princess sounds familiar.
Indeed, which is why I have been thinking more into the plot; I decided that Luigi couldn't just flat out rescue her.  He had to uncover some secrets that are available to the plot *first.*  So that he has a reason to rescue her.

So I came up with this plot: the main villain of the story (I don't have his name yet) has not only imprisoned Daisy, but has imprisoned her memories, along with several of Mario's.  He specifically snatched the memories from the times when Mario rescued Daisy in Super Mario Land.  So it was as if he and Daisy never met.  He also stole Daisy's personality and her name.  She literally becomes a different person. 
  Luigi receives a letter from Daisy herself (but the nemesis out her name at the bottom of the letter for her, since he stole her identity) asking to come rescue her.  The letter reads:
"Dear Luigi,
  I have been captured for the second time now!  A strange being has taken me to a strange place, and I need help!  Please come, and bring anyone else who could help!  Like a brother, or anyone really!
  --Daisy"
The first thing that strikes Luigi odd is that Daisy doesn't mention Mario; she only mentions that Luigi should bring anyone to help.  But she doesn't ask for a specific name.  So this leads Luigi to believe that Peach had something to do with it.  Luigi's friend, Tumble, interrogates Peach on this matter.  Toadsworth gets defensive and orders the Mushroom Guards to take Luigi and Tumble away from the castle, and they order Luigi and Tumble to go to Sarasaland and find Daisy. 
  Luigi doesn't talk in this game; Tumble talks for him, much like Stuffwell in Mario & Luigi: PiT.  Also, to preserve Luigi's naive personality, Tumble is also the one that fills Luigi in on these matters.  In other words, Luigi himself didn't point out the suspicious qualities of the letter.  Tumble did.
  By the way...Tumble is the dice block guy from Mario Party 3.  I dunno, I thought it would be repetitive to use Toad as a mentor character in this game.  So I chose Tumble.

And that is the plot. 

By the way, Chef...I understand your point about the FPS fans.  I worded my statement wrong.  It's not that I want FPS fans to play this game.  I just thought it would be cool if there was a Mario game that introduced the concept of using minor characters in a big game to mold them into more recognized characters.  If said game were made, then it might attract even more people.   

The Chef

  • Super
« Reply #12 on: June 11, 2006, 08:50:31 AM »
1) I believe Tumble is owned by Hudson Soft. Mabye you could change the mentor to someone else.
Someone like.....Wanda! She's a forgotten character, so that would work out perfectly.

2)Your idea about putting minor characters in a major game is one that has been done before and it never worked out well. Look at Shadow the Hedgehog.

« Reply #13 on: June 11, 2006, 07:43:55 PM »
1--I don't remember Wanda...but she reminds me of a character from a Wario game.  But since Hudson Soft owns Tumble, I guess you're right; Luigi will need a new assistant.  How about...Professor Fungi (also from Mario Party 3)?  Luigi can communicate with him by means of a "mushroom monitor" that he carries around in Sarasaland.  Or, if that character won't work, we could always bring back Stuffwell.  But I do think it's important that Luigi has an assistant; judging by his personality, Luigi is as silent as Mario when it comes to talking, and he's not a great leader. 

2--I see what you mean about minor characters becoming failures, but I see differently in Luigi.  I mean look at Luigi's Mansion--he was the main character.  That game gave him more recognition.  This game idea would do the same, yet on a larger scale, because Luigi sets out to explore an entire continent--Sarasaland--in search of a princess' memories that only appeared in one game previously. 
  Mario would still be in the game--along with Toad, Toadsworth, and Peach--but he would be one of the "off-to-the-side" characters that decides to remain in the Mushroom Kingdom. 

Also, I think Shadow the Hedgehog wasn't such a big hit because A)he was practically a new character and B)he had the same coolness atmosphere and appearance as Sonic.  Shadow was created during the making of Sonic Adventure 2, whereas Luigi was made during Mario Bros., way back during the arcade age.  And even though Luigi looks like Mario, he has a totally different personality, and different abilities--like is flutter jump in Super mario Advance 2, or his green fireballs in Super Smash Bros.  Bringing these unique abilities into my game idea would enhance the fact that Luigi is a completely different character than Mario.   

« Reply #14 on: June 11, 2006, 10:43:18 PM »
I also believe Shadow the Hedgehog was a bomb because of the "edgey" factor they tried to shove down our throats.  The believed a hedgehog with a gun would sell more.
"Lead, follow, or get out of the way."
"I obstruct"

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