>steal topic idea
I don't recognize that verb.
A long time ago, before adventure games consisted entirely of instructing some dude to jam two things together and sticking it in a machine using a floating hand, they consisted entirely of walking around and stealing stuff to use later by typing out phrases into a parser. As with many game genres, it was tweaked and changed over the years until little of the original flavor remained, giving birth to the modern adventure game while simultaneously abandoning its older, smarter brother. Nowadays the only IF game that anybody besides uber-nerds knows about is Zork, and all they know about it is that it's got a white house at the beginning and you don't shoot dudes. As such, I will totally steal Warp's idea and introduce to you a new (read: old) interactive fiction game every week.
This first issue, we'll introduce you to
9:05, released 1999 by Adam Cadre.
Basically, I actually can't describe this game to you at all outside of the fact that it begins as a slice-of-life tale but soon reveals itself to be something rather more sinister, playing with the notion that you know what your character knows. It will also take you about ten minutes at most to complete, but I thoroughly recommend that you play it twice to soak it all in.
In order to play this game and the vast majorty of game's I'll be showing you, you'll need to download a Z-Code (the game language) interpreter;
WinFrotz is by far the easiest to use, assuming you use Windows. I'll note if the game is written in another language and, thus, requires another interpreter to play. Don't worry about system requirements; as long as your computer, you know,
works, then you're good.
Week One: 9:05 by Adam Cadre
Week Two: The Hitchhiker's Guide to the Galaxy by Infocom
Week Three: Conan Kill Everything by Ian Haberkorn
Week Four: Aisle by Sam Barlow