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Video Games => Mario Chat => Topic started by: Glitchy on July 28, 2008, 09:00:55 PM

Title: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on July 28, 2008, 09:00:55 PM
Does anyone actually know? All I know is that if they made a whole entire game with wall jumping, I would buy it. It's way under-used it almost all Mario games.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: bobman37 on July 28, 2008, 09:10:27 PM
They are, but it's better. (http://www.youtube.com/watch?v=2N1TJP1cxmo)
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: hydrakiller4000 on July 28, 2008, 09:11:21 PM
I find wall kicking satisfying because I know I'm safe after I do it, since I can usually land on another platform after I wall kick. Well, most of the time, at least.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Lizard Dude on July 28, 2008, 09:15:29 PM
I'm not sure if you can wall-jump in Mirror's Edge, which bobman linked.

If you want a game about wall-jumping, you can't go wrong with one of my favorite platformers, N (http://www.thewayoftheninja.org/n.html). Most of my playing has been on the XBLA version, N+. A DS and PSP version should be in the works, too.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: penguinwizard on July 28, 2008, 09:19:20 PM
I keep thinking that the running-across-the-walls trick is a ripoff of Prince of Persia: Sands of Time. I don't remember who or what did it first, but PoP:SoT was the first game I noticed wall running. No, not wall riding in Tony Hawk games. But running across walls is cool. Actually, Prince of Persia: Sands of Time is mostly acrobatics, give that a try.

Well, for wall kicking, Super Metroid did it wonderfully.

Maybe wall kicking is satisfying for that kicking noise and the "WAH! YAH!" sound. Smash Bros. Melee also had wall kicking (play Target Test with Young Link, you'll see), I just almost never used it.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: SushieBoy on July 28, 2008, 10:35:04 PM

Well, for wall kicking, Super Metroid did it wonderfully.


You can't imagine how many days it took me to learn how to execute that move as a kid.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Zarkanthesmasher on July 29, 2008, 09:09:58 AM
I think that the main reason it's so satisfying is that it's far more impossible than most of Mario's basic moves. You can jump in real life, you can butt stomp stuff (abeit with pain), and you can even backflip. But it's not really possible to jump off paralell walls and get to higher places. :P
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Toad on July 29, 2008, 03:35:07 PM
I only butt stomp on trampolines. Come to think of it, wasn't there a movie that had people wall-jumping (literally wall-jumping) to get higher up? Kung-Fu Hustle, possibly??

Super Metroid did do it perfectly, but I sort of like Mario Sunshine's version, where Mario 'grabs' the wall after hitting it. It made wall jumps easier for those who didn't quiet catch on in SM64, and the SMS version was there in Galaxy, I think.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Trainman on July 30, 2008, 10:47:22 AM
I'm not sure if you can wall-jump in Mirror's Edge, which bobman linked.

If you want a game about wall-jumping, you can't go wrong with one of my favorite platformers, N (http://www.thewayoftheninja.org/n.html). Most of my playing has been on the XBLA version, N+. A DS and PSP version should be in the works, too.

I've played it at ebaumsworld hahaa... yeah but when I saw it coming to handhelds I was like Whoa. ftw.

Oh, and yeah, Galaxy did have Sunshine's wall jump characteristics... except you just could hit A without moving the analog stick and he would jump perfectly in places that you were supposed to do it in.... he stays still on the wall for a while!!
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on July 30, 2008, 11:16:28 AM
Super Mario 64 - The hardest wall jump. (Then called wall kick, I think). If you didn't press A at the right time Mario would hit his head on the wall
Super Mario Sunshine - It made it loads easier.
Super Mario Galaxy - It made it "newb friendly" because Mario slowly slides down the wall everytime you connect with one, making it loads easier.
New Super Mario Bros. - This was way underused too, but made pits possible to escape from.
Melee - Wall jumping is both unsatisfying and useless in this game, not sure about Brawl. The only thing I remember about Brawl is how retarded ZSS wall jumped.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Markio on July 30, 2008, 12:55:47 PM
Wall kicking is, both figuratively and literally, overcoming obstacles.  It is also a maneuver that requires an awesome amount of skill, at least in SM64, so completing the move creates a sense of accomplishment.

Wall Kicks Will Work and Coins Amassed in a Maze were some of my favorite stars to collect.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: missingno on July 30, 2008, 01:32:28 PM
Melee - Wall jumping is both unsatisfying and useless in this game, not sure about Brawl. The only thing I remember about Brawl is how retarded ZSS wall jumped.

The kicking in Brawl is a tad better than in Melee. It's just horrible in Melee, I can't even complete Link's (or was it Young Link's?) target smash due to it.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on July 30, 2008, 01:38:58 PM
I think that's more of a case of you not knowing how to do it correctly.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on July 30, 2008, 03:42:27 PM
I knew how to do it just fine, but that Target Test still took me about 10 minutes to complete...  I like it better in Brawl; I also like how certain characters can "cling" to walls (Sheik, Lucario, Squirtle, etc.).
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Kimimaru on July 30, 2008, 04:54:22 PM
Super Mario Galaxy - It made it "newb friendly" because Mario slowly slides down the wall everytime you connect with one, making it loads easier.

I wouldn't call it "newb friendly." I'd say it's just a move Mario improved on over time. I actually wall-kicking better in Super Mario Sunshine and Super Mario Galaxy because when it is combined with F.L.U.D.D/spin, it makes it so much more useful and it opens up more opportunities for shortcuts.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Silver Metaknight on July 30, 2008, 10:33:01 PM
Does anyone actually know? All I know is that if they made a whole entire game with wall jumping, I would buy it. It's way under-used it almost all Mario games.
Maybe you enjoy seeing fat plumbers bounce off walls?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on July 31, 2008, 03:31:23 PM
Choji Mario isn't fat, he's pleasingly plump!
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on July 31, 2008, 03:35:55 PM
Maybe you enjoy seeing fat plumbers bounce off walls?

Maybe I enjoy defying the laws of gravity in a video game?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Bigluigifan1.0 on July 31, 2008, 06:07:27 PM
Sounds like you basically answered your own question.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: N64 Chick on August 01, 2008, 07:15:04 PM
Who doesn't like doing some kung-fu matrix stuff? Honestly.

Also, you all forgot to mention that SM64DS has the "easified" wall jump from Sunshine.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on August 02, 2008, 08:06:24 AM
It does?  I honestly don't remember, it's been quite a while since I've played SM64DS.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on August 02, 2008, 12:03:46 PM
Yes. It does.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on August 06, 2008, 09:23:11 AM
Wait, does this apply to real life as well? I mean, it's definitely cool in games and all, but I get a kick (no pun intended... aw, what the heck. Sure.) out of doing it in real life when I get the chance. Me and my friends used to try to wall-run on a rally wall at the tennis court when we'd go down to the park in sixth/seventh grade. And then some old dude across the road would periodically tell us to knock it off (no, wait, I think it was leaning on the net that ticked him off...).
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on August 07, 2008, 08:11:18 AM
A friend of mine can run about 3-4 steps on a wall before he's back on the ground.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Markio on August 07, 2008, 10:40:16 AM
So can I!  Everyone, chip and give me a few dollars.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Luigalaxy on August 07, 2008, 11:38:55 AM
I can run about 2- 2 1/2 steps up the wall. Walljumping: easy.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Linkin800 on August 07, 2008, 03:51:50 PM
I can run about 2- 2 1/2 steps up the wall. Walljumping: easy.

Play Super Metriod and tell that to me.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on August 08, 2008, 04:30:25 PM
I can climb up to ceiling level by pushing off both walls with my hands/feet. Or, at least, I could--I'm a lot taller, heavier, and probably have dirtier feet than I used to, so who knows.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: DeadAwake on August 09, 2008, 09:47:36 PM
I'd be interested in finding out which wall jump everyone finds the most satisfying.  Some people raised complaints over the "difficulty" of wall jumping in SM64, but I find the possibility of failure makes a successful wall jump all the more delicious.

So, to be honest, SM64 has the best wall jump--to me at least.

Also, Phelps just got another gold medal in 400 meter medley... I didn't know there was a medley.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on August 10, 2008, 05:39:24 AM
Meh, wall jumps are all the same to me...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: dc804 on August 16, 2008, 09:01:15 PM
the wall jump originally came from the original SMB as a glitch, and doing glitches is fun
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on August 17, 2008, 10:53:59 AM
I doubt they created wall jumping because they realized it was a glitch.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on August 17, 2008, 11:29:44 AM
I'd be interested in finding out which wall jump everyone finds the most satisfying.  Some people raised complaints over the "difficulty" of wall jumping in SM64, but I find the possibility of failure makes a successful wall jump all the more delicious.

QFT, I like how if you didn't press A at the exact right time Mario would hit his head on the wall, unlike in recent games where he slides.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: nensondubois on August 17, 2008, 07:24:06 PM
I wish I could jump and wall-kick like Mario does in real life.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Robert on August 18, 2008, 10:57:09 PM
I wish I could jump and wall-kick like Mario does in real life.

You can kinda kick off of walls, (http://www.youtube.com/watch?v=XWlDY5hO7lg&feature=related) but alas, we're all gravity's fool, so you can't gain much height from this procedure like Mario.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: nensondubois on August 19, 2008, 03:19:06 PM
I'm not going to do that.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Trainman on August 21, 2008, 09:51:28 PM
Another good game aside from N is Fancy Pants Adventure. The first one doesn't really call for wall jumping, but the sequel has lots of it in there.... and plenty of elements of Sonic and Mario in it. Very fun! Galaxy reference in that game enemy interaction-wise once you do it.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Boo Dudley on August 21, 2008, 10:30:49 PM
Because the walls deserve it, standing there all high and mighty. Yeah I kick you! I kick you face!
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on August 23, 2008, 12:43:59 AM
Heya, Boo Dudley! Welcome back!

I just remembered... when I was younger I would do Mario's midair kick attack at walls and didn't understand why the "wall kicking" the signs around the castle mentioned were so useful.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on August 23, 2008, 12:54:34 AM
I did that too.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: N64 Chick on August 23, 2008, 07:36:44 AM
I sometimes did that when I was frustrated. I also get a kick out of making Mario smack into the walls (run toward it, then hit Z just before contact). Repeatedly.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on August 23, 2008, 09:00:06 AM
Why do people think wall kicking is so satsifing?  I don't!  I think long jumping is satisfing though because you know that your covering so much ground in such little time.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on August 23, 2008, 08:12:10 PM
Faster, but not nearly as cool-looking...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: DeadAwake on August 25, 2008, 02:12:07 PM
Actually, if we're gonna get into a satisfaction debate, I might be tempted to go with butt-stomping... You Northerners seem to call it a "ground pound", though...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: nensondubois on August 25, 2008, 02:34:05 PM
I did that too.

I also did that.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on August 25, 2008, 02:35:26 PM
I'm a northerner and I call it ground pounding.  Anyways when I was real small I thought that Mario was a AWSOME gymnist and/or martial artist.  I actually used to be jealous of him for being so aireal and having such awsome reflexes! (no, I did not take drugs back then).
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on August 25, 2008, 03:24:19 PM
Actually, if we're gonna get into a satisfaction debate, I might be tempted to go with butt-stomping... You Northerners seem to call it a "ground pound", though...

Interesting, I always have called it a ground pound and I'm a northener.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Shyguy92 on August 25, 2008, 03:53:10 PM
I'm a northerner and I call it ground pounding.  Anyways when I was real small I thought that Mario was a AWSOME gymnist and/or martial artist.  I actually used to be jealous of him for being so aireal and having such awsome reflexes! (no, I did not take drugs back then).
Did you take drugs back then?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on August 25, 2008, 04:30:28 PM
Ground pound is the correct, official term. I usually just go with "pound" though.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Kuromatsu on August 25, 2008, 04:31:43 PM
Did you take drugs back then?
I don't think you need to ask that question, he's serious after all.

I've always known it as "Ground-Pound". "Butt-Stomp" sounds inaccurate, silly, and painful.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on August 25, 2008, 06:14:20 PM
I don't think you need to ask that question, he's serious after all.

I've always known it as "Ground-Pound". "Butt-Stomp" sounds inaccurate, silly, and painful.

QFT 2x
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on August 25, 2008, 06:25:20 PM
Ground Pound > Spin Jump > Butt Stomp > Hip Drop (seriously, hip drop? What the heck?)
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: N64 Chick on August 25, 2008, 06:58:06 PM
I agree. "Ground-pound" is the official term...except for in the Mario Party series where it's referred to as "Hip Drop." Not sure what the deal with that is...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Toad on August 25, 2008, 07:03:11 PM
I also did that.

Me too. We should start a club.. The People who were too young and ignorant to read the signs.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on August 26, 2008, 03:22:29 PM
Ground Pound > Spin Jump > Butt Stomp > Hip Drop (seriously, hip drop? What the heck?)
QFT 2x
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on August 26, 2008, 04:18:41 PM
I agree. "Ground-pound" is the official term...except for in the Mario Party series where it's referred to as "Hip Drop." Not sure what the deal with that is...

Hip Drop? Isn't Hit Drop? Well, that's what I always read it as...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: nensondubois on August 27, 2008, 11:54:31 AM
"Hop brain drop" is how I heard it in Yoshi's story.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Toad on August 27, 2008, 07:02:42 PM
I always heard Bling (or Brring) Hop when playing Yoshi's Story, or even playing as Yoshi in games where he made similar sounds.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: penguinwizard on August 29, 2008, 09:36:46 PM
Hip Drop never made sense to me. Made it sound like it was a cool jivin' hip-hoppin' pound.

Brrring Hop... oh, that noise Yoshi makes when doing the Hip Drop. I just assumed those were nonsensical noises, didn't think it was English. Wish Yoshi wouldn't hum so much.

*looks up a hip drop* I know that's not it, Yoshi has never done belly-dancing before. That I know of. Someone totally has to draw a picture of Yoshi belly-dancing. Maybe. I'll shut up now.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on August 29, 2008, 09:59:26 PM
I can think of a few Nintendo characters I wouldn't mind seeing bellydancing... just not Yoshi.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on August 29, 2008, 11:41:19 PM
Always heard "Proing-HAH!" Not real words.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 01, 2008, 01:57:52 PM
I can think of a few Nintendo characters I wouldn't mind seeing bellydancing... just not Yoshi.

*coughcoughsamuscoughcough*
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on September 01, 2008, 02:58:44 PM
People having crushes on people in real life they're too shy to approach and will thus never get: acceptable
People having crushes on celebrities, especially married ones, who they will never get: less acceptable
People having crushes on video game characters who aren't real to begin with: what's the matter with you
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 01, 2008, 03:13:21 PM
Don't let me fool you; of all my friends who are gamers enough to know that Samus is actually a woman under her helemt, I think I'm actually the only one who doesn't have a crush on her... I don't know if you were implying that I did or not, but I refuted it anyway.

What's the matter with me?  Plenty of things.  But not liking game characters.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Kuromatsu on September 01, 2008, 05:16:12 PM
People having crushes on celebrities, especially married ones, who they will never get: less acceptable
People having crushes on video game characters who aren't real to begin with: what's the matter with you
I honestly don't see the big difference between these two.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on September 01, 2008, 06:21:17 PM
I once made a post to that effect somewhere around here.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on September 01, 2008, 07:51:00 PM
I think it's ridiculous to criticize people attracted to videogame characters. I mean, what, I'm supposed to pretend to get turned on by women who aren't as hot because they're... "real"? Besides, there's a difference between "Oh, hey, she's sexy" and a full-blown crush.

And after all those silicon implants and face lifts and whatnot... how "real" are those celebrities anyway?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Kuromatsu on September 01, 2008, 09:03:09 PM
Political Discussion Alert?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on September 01, 2008, 09:19:41 PM
Nobody said that John McKain was hot.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: CrossEyed7 on September 01, 2008, 09:33:08 PM
Sarah Palin's not bad, though.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on September 01, 2008, 10:08:20 PM
She is pretty bad if you see the right pictures.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: CrossEyed7 on September 02, 2008, 06:10:32 AM
Is there anyone that's not true of? Besides me?

Or were you speaking metaphorically?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on September 02, 2008, 11:12:41 AM
No, I was meaning, I've seen some pretty horrible pictures.
Title: Re: Why is wall jumping/kicking so satisfying/politcal discussion.
Post by: Glitchy on September 02, 2008, 04:33:46 PM
Nobody said that John McKain was hot.

*coughMcCaincough*

She is pretty bad if you see the right pictures.

Er...don't you mean wrong pictures?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on September 02, 2008, 05:20:08 PM
It's photoshopped, FYI. (http://www.museumofhoaxes.com/hoax/weblog/permalink/sarah_palin_in_a_miniskirt/)
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Uvaz on September 02, 2008, 06:08:34 PM
I don't know why people acts... um... that way towards Samus.
Everyone know the sexiest character of all videogames is Nana!

http://mx.youtube.com/watch?v=qJz8ho7yp8I
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 03, 2008, 07:43:19 AM
I'm going to have to say no...
But Samus is by no means the sexiest, either...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 03, 2008, 10:05:06 AM
It's a hard decision between Roselina and Samus.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 03, 2008, 03:06:14 PM
X(

Have you ever considered real people?
By real people, I mean not any portrayed in a video game or movie.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on September 03, 2008, 04:25:26 PM
I wonder if Nintendo knows what they did by creating Rosalina. When Super Mario Galaxy came out, you could almost hear the hundreds of Deviations hit the web.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Kuromatsu on September 03, 2008, 05:01:57 PM
Don't forget Gardevoir...

...And Lopunny.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on September 03, 2008, 05:09:29 PM
Nintendo shouldn't have to do things/not do things just because people are stupid. They do that enough with Wi-Fi.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on September 03, 2008, 05:40:39 PM
I'm not saying they should make all their characters uber-chaste, or something. It was just a wry observation.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 03, 2008, 07:02:59 PM
X(

Have you ever considered real people?
By real people, I mean not any portrayed in a video game or movie.

I think she's pretty hot.

Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on September 03, 2008, 08:25:51 PM
I think you're wrong.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 03, 2008, 08:27:47 PM
Oh now I'm wrong about how hot real women are huh!!?? lol....  But actually yes, she is very hot and I have absolutely NO idea how you can look at a hot chick in a pink, form fitting shirt, and not think about how sexy she is.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Boo Dudley on September 03, 2008, 08:35:14 PM
All I keep thinking about is how contrived that film was. :/
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 03, 2008, 08:41:08 PM
All I could think about when I was watching that movie was how hot she was.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on September 03, 2008, 08:58:16 PM
Remind me not to be on the same road as this guy any time there is a female anything anywhere.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Uvaz on September 03, 2008, 09:02:34 PM
So it is also wrong to like real people of the opposing gender... I guess his only option is to think that men are hot.

What's wrong with thinking that a videogame character that looks like a real women is hot?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: BP on September 03, 2008, 09:09:29 PM
All I implied was that I don't want to crash into a vehicle driven by a person whose undivided attention is suddenly captured by a woman, regardless of attractive quality.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 03, 2008, 09:09:48 PM
Oh now I'm wrong about how hot real women are huh!!?? lol....  But actually yes, she is very hot and I have absolutely NO idea how you can look at a hot chick in a pink, form fitting shirt, and not think about how sexy she is.

What the heck man? You just admitted to being a Christian in the "End of the World" topic. Lusting after a woman isn't good Christian behavior. Just calm down and focus on something else. There's more to life than a woman's body.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 03, 2008, 09:54:28 PM
Your right.  Thats a HUGE weakness with me though....
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Uvaz on September 03, 2008, 10:55:52 PM
SHOCKING FACT!
Christians also have sex!
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 03, 2008, 11:02:42 PM
Yeah, so? Does that mean he/she should openly lust after a person of the opposite sex? We're (Christians) supposed to wait for the right person to come along and then totally commit to that person after we've vowed to stay together. Just because a Christian has sex doesn't mean we have to lust. Sex and lust are two totally different things.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: ShadowBrain on September 04, 2008, 07:17:25 AM
Hole in a sheet. Solves everything.

Wait, how did we get from wall kicks to **POLITICAL DISCUSSION**?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: CrossEyed7 on September 04, 2008, 07:48:35 AM
I've prepared a flow chart.

Wall jump -> Ground pound -> Hip drop -> Belly dancing -> Samus is hot -> Sarah Palin is hot -> Rosalina is hot -> This random chick is hot -> For crying out loud, stop saying everyone is hot -> Why are we talking about this -> This post

In regard to the topic of the last few posts, see Matthew 5:27-28 (http://www.biblegateway.com/passage/?search=matt%205:27-28;&version=47;). In regard to the topic of the topic, sort of, I like how you can walk backwards through walls in SMB when you're on a moving platform. More on-topic, I never liked SM64's wall jump, though that may be more because I never had a decent N64 controller. I also really like sliding down walls. Like in N. I need to get the DS one someday.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Markio on September 04, 2008, 12:13:06 PM
A bad N64 controller can indeed ruin wall kick attempts in SM64.  It's still my favorite game for wall kicking, though.  I guess it's because there were a lot more opportunities to skip past elaborate traps set by the programmers to just get to a star.  For example, in Whomp's Fortress, one can simply wall jump to the "Into the Wild Blue" star.  And then in Hazy Maze Cave, one can wall kick up to the red mesh instead of going through the Toxic Maze and everything.  Then of course there are the long jump tricks, like wall jumping to the Secret Library star in Big Boo's Haunt, and long jumping from the tower to the caged island in Whomp's Fortress.  What a fun game.

Does/did the long jump move appear in any other Mario game?
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Toad on September 04, 2008, 12:40:19 PM
Yes, in SMG. It was strangley absent from SMS..
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 04, 2008, 01:26:26 PM
The long jump is your friend when racing Cosmic Mario.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Uvaz on September 04, 2008, 04:21:06 PM
I like playing and jumping to reach spot you shouldn't reach that way.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: N64 Chick on September 04, 2008, 06:48:42 PM
It was strangley absent from SMS..

A lot of things were absent in SMS. I guess that's one of the reasons I can't stand that game.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 04, 2008, 07:19:09 PM
The long jump is your friend when racing Cosmic Mario.

Even more so when facing Cosmic Luigi (yeah, no need for spoiler tag).
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on September 04, 2008, 07:22:29 PM
Oh now I'm wrong about how hot real women are huh!!?? lol....  But actually yes, she is very hot and I have absolutely NO idea how you can look at a hot chick in a pink, form fitting shirt, and not think about how sexy she is.

The white collar is kind of ugly.

I've prepared a flow chart.

Wall jump -> Ground pound -> Hip drop -> Belly dancing -> Samus is hot -> Sarah Palin is hot -> Rosalina is hot -> This random chick is hot -> For crying out loud, stop saying everyone is hot -> Why are we talking about this -> This post

I nominate this for post of the year. Also, you forgot the religion aspect.

Yes, in SMG. It was strangley absent from SMS..

In regard to the topic of the last few posts, see Matthew 5:27-28 (http://www.biblegateway.com/passage/?search=matt%205:27-28;&version=47;). In regard to the topic of the topic, sort of, I like how you can walk backwards through walls in SMB when you're on a moving platform. More on-topic, I never liked SM64's wall jump, though that may be more because I never had a decent N64 controller. I also really like sliding down walls. Like in N. I need to get the DS one someday.

Um, wall-jumping is in SMS...

Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 04, 2008, 07:59:11 PM
Does/did the long jump move appear in any other Mario game?
Yes, in SMG. It was strangley absent from SMS..
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 04, 2008, 09:00:56 PM
The white collar is kind of ugly.

You think?  I didn't even notice it that much.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Chupperson Weird on September 04, 2008, 09:45:38 PM
Her face is kind of ugly.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 04, 2008, 10:21:08 PM
I rest my case.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Captain Jim on September 05, 2008, 12:06:29 AM
Remind me not to have this guy as my lawyer any time there is a female anything anywhere.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 05, 2008, 08:30:18 AM
Mr. Wiggles is now joined by someone else who likes to use "hot" women in his avatars...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 05, 2008, 09:35:11 AM
Are we just gonna start calling MushroomJunkie "this guy" now?

Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 05, 2008, 12:54:41 PM
That should be my new CT.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on September 05, 2008, 02:37:10 PM

Eh heh, I didn't notice that. (Lol blank quote)
Her face is kind of ugly.
Only a bit.
Remind me not to have this guy as my lawyer any time there is a female anything anywhere.
Who are you referring to?
Mr. Wiggles is now joined by someone else who likes to use "hot" women in his avatars...
Oooh...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 05, 2008, 08:51:10 PM
Who are you referring to?

He was refering to me.  He thinks I am some kind of "girl junkie", don't know where he could have possibly got that idea.....
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Shyguy92 on September 06, 2008, 10:05:19 AM
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthemushroomkingdom.net%2Fboard%2Findex.php%3Faction%3Ddlattach%3Battach%3D4170%3Btype%3Davatar&hash=3367254580bc02bf781cddcd4fb85e0d)
Sexeh
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 06, 2008, 10:16:23 AM
I guess you didn't see his avatar that he had briefly before switching to that one...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 06, 2008, 12:12:33 PM
My avatar was a picture of Camila Belle with the text "sexy" under it but I changed it.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Glitchy on September 06, 2008, 06:09:36 PM
My avatar was a picture of Camila Belle with the text "sexy" under it but I changed it.

Not to change the topic again, but...I've seen better then her. What makes her so special?

...
(https://themushroomkingdom.net/board/proxy.php?request=http%3A%2F%2Fthemushroomkingdom.net%2Fboard%2Findex.php%3Faction%3Ddlattach%3Battach%3D4170%3Btype%3Davatar&hash=3367254580bc02bf781cddcd4fb85e0d)
Sexeh
I totally agree. The amazing success of this thread is going to make me make another. *Goes to make.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 06, 2008, 08:26:13 PM
You like my sexeh chao don't you?  Oh yeah, he's smoking hot, just look at the red streaks on his head and spiky ball above him!  HE ROXORZ!!!!
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: The Chef on September 07, 2008, 11:27:56 AM
He looks like Shadow. I hate him already.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 07, 2008, 10:25:36 PM
Shadow was cool until he had his own game, I think. His arrogance in Sonic Adventure 2 only made me like Sonic more, which in turn made Shadow cool. Now he just...I dunno, sucks.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Ultima Shadow on September 08, 2008, 06:03:28 AM
I think that his character had potential, but it was wasted somewhat; I mean, look at Knuckles. He used to be the numero uno Sonic rival (with the possible exception of Metal Sonic), but after the Adventure games he basically became Tails II. Shadow is looking more and more like going the same way, unfortunately; I haven't seen enough of Silver to judge his transformation; Blaze somewhat works in her current role, but also, like Shadow, has a lot of potential that could be used (really liked how she was portrayed in Sonic Rush); and even Metal Sonic did a heroic deed in Sonic Rivals 2, though one could interpret that as Eggman forcing him to.

Anyway, I find wall jumping satisfying because I know I'll never be able to do it in real life and that sheer moment of awesomeness is as close as I'll ever get to the real thing. \=|
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 08, 2008, 10:02:49 AM
Eggman turned partly good in Sonic Adventure 2.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: The Chef on September 08, 2008, 01:28:14 PM
Never to be a respectable villain ever again.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: PaperLuigi on September 08, 2008, 02:24:39 PM
Dr. Robotnik is best when he's bad and just downright disappointing when he's good. It was fun for one game, but now they have Dr. Robotnik teaming up with the good guys every single game.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Turtlekid1 on September 08, 2008, 02:37:27 PM
Glad they didn't do that with Bowser...

Wait...
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Boo Dudley on September 08, 2008, 08:10:04 PM
People don't hate Shadow so much as hate the people who love him and would die for his honor.

To be perfectly relevant, wall jumping was introduced in the Adventure series. It was overly flashy of course and not in the least satisfying. I guess that last sentence sums up the Sonic series as a whole. :/
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Ultima Shadow on September 09, 2008, 04:21:48 AM
Never to be a respectable villain ever again.

Apparently BioWare (the minds behind Chronicles) are hoping to make Eggman a more respectable villain again.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: MushroomJunkie on September 09, 2008, 08:53:03 AM
Shadow did die at the end of the Sonic series.  Remember he help sonic stop the ARK from hitting earth and at the end his power ran out and he was sucked out into space towards earth.  The last thing he said was "Maria, is this what you wanted?".  It was very sad and I was depressed for the rest of the day.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: DeadAwake on September 09, 2008, 11:20:34 AM
Well, the last time I checked this topic, it was a discussion about the hottest video game character, so I bailed.  Now, you guys are talking about Shadow... 'Wonder how that little evolution occurred.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: The Chef on September 09, 2008, 01:48:10 PM
Glad they didn't do that with Bowser...

Wait...


That only happens in the RPGs, and he's usually annoyed or reluctant about it.

Apparently BioWare (the minds behind Chronicles) are hoping to make Eggman a more respectable villain again.

Which is why he's a playable character.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: CrossEyed7 on September 09, 2008, 01:49:48 PM
Are you implying that Shadow isn't the hottest game character of all time? I mean, just look at him! He's so... melancholy.
Title: Re: Why is wall jumping/kicking so satisfying?
Post by: Ultima Shadow on September 11, 2008, 02:20:13 AM
Which is why he's a playable character.

I just saw the YouTube vid that's proof, so hopefully BioWare are skilled enough to pull this off.