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Messages - El Gato

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16
Mario Chat / Re: New Super Mario Brothers Wii
« on: December 17, 2009, 08:51:37 AM »
Wouldn't Peach have been too hard to implement in NSMBWii anyway? Her proportions are way different than Mario's so it should have been more difficult to design the levels with her in mind.

17
Forum Games / Re: The MS Paint story -- Add one picture!
« on: December 16, 2009, 05:06:41 PM »

Perhaps we should just start a new story over...

18
Forum Games / Re: You Laugh, You Lose
« on: December 16, 2009, 09:44:43 AM »

19
Forum Games / Re: The MS Paint story -- Add one picture!
« on: November 27, 2009, 06:19:48 PM »
It's not very effective! (or something...)

20
Mario Chat / Re: New Super Mario Brothers Wii
« on: November 27, 2009, 05:12:41 PM »
That's exactly what I was thinking. Even the SMB2 way of picking things up - by jumping on top of them and press a button - almost seem more convenient than this whole "waggle" business.

21
Mario Chat / Re: New Super Mario Brothers Wii
« on: November 26, 2009, 04:17:29 AM »
I'm guessing many of the Star Coins would be too easy to get if Koopa shells could be kicked upwards. Makes me wonder if it's actually worth it to have the ability to collect coins with shells. It doesn't really make sense either.

22
Mario Chat / Re: What's next for 2D Mario Platformers?
« on: November 22, 2009, 01:09:58 PM »
Ah, now that it's been pointed out I can definitively hear the resemblance. I wonder though, if it was actually intentional or if those particular notes just sound good together.

...And here I was thinking I was cool for picking up on the SMW Special World theme in Bowser's Inside Story.

23
Mario Chat / Re: What's next for 2D Mario Platformers?
« on: November 21, 2009, 02:55:48 PM »
SMW castle.

I must be tone deaf because I can't hear any SMW influence at all. When does it kick in?

24
Mario Chat / Re: New Super Mario Brothers Wii
« on: November 17, 2009, 03:43:17 PM »
Bowser's Inside Story? I dunno.

Anyway I'm getting NSMBWii this friday when it's released here in Europe. Have to restrain myself from looking at spoilers on Youtube til then... Gng...

25
Forum Games / Re: The MS Paint story -- Add one picture!
« on: November 17, 2009, 08:37:46 AM »
Oh yeah?
(Actually it was meant to come after the zombie-Mario pic but Turtlekid was too fast!)


26
Mario Chat / Re: New Super Mario Brothers Wii
« on: November 16, 2009, 04:47:43 PM »
Everybody seems to agree the names are great. Is there any pun/joke behind the names that passes over my swedish head?

27
General Chat / Re: New/Returning Members Post Here!
« on: November 11, 2009, 07:42:12 AM »
I haven't been able to access either TMK or Fungi Forums from my last computer (don't ask me why, it just showed a "This page does not exist-message), so that explains my inactivity here for the last couple of months.

But yeah, I'm back. Hiya, folks!

28
Mario Chat / Re: Tatanga
« on: June 16, 2009, 01:32:05 AM »
Why does everybody hate Petey? I mean, he's a way better character than let's say, Waluigi.

29
Mario Chat / Re: Tatanga
« on: June 13, 2009, 01:40:50 AM »
Super Mario Land was a dreadful game if you ask me though.

Dreadful, how?

30
Mario Chat / Re: Miyamoto Hates Stories
« on: June 13, 2009, 01:36:15 AM »
The interview with Yoshiaki Koizumi linked from the article was pretty interesting too. You have to wonder though, why Miyamoto would have anything against a more developed plot. While I agree that you shouldn't have an overly dramatic sob story for a Mario game, it would be nice to see him in a more developed situation rather than just "My gurl is kidnapped, I have to save her". I think that's what selling the Mario RPGs, cuz we can see these characters, who are usually just symbolisms of various things (Mario = You, Bowser = Obstacle, Peach = Goal) become actual characters and do things we haven't seen them do before. Like someone said, Mario games lends themselves pretty well to storytelling mostly because the world in them is so well established.

 

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