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« on: June 13, 2009, 01:36:15 AM »
The interview with Yoshiaki Koizumi linked from the article was pretty interesting too. You have to wonder though, why Miyamoto would have anything against a more developed plot. While I agree that you shouldn't have an overly dramatic sob story for a Mario game, it would be nice to see him in a more developed situation rather than just "My gurl is kidnapped, I have to save her". I think that's what selling the Mario RPGs, cuz we can see these characters, who are usually just symbolisms of various things (Mario = You, Bowser = Obstacle, Peach = Goal) become actual characters and do things we haven't seen them do before. Like someone said, Mario games lends themselves pretty well to storytelling mostly because the world in them is so well established.