The GH games aren't hyped or overhyped or what have you; they've got the quality to back it up. Thing is, Neversoft's turned what was essentially an indie niche peripheral game and turned it into a massive, mass-market money machine (magnificently making monster monkies), which is both good and bad. For one, Neversoft isn't as good as Harmonix when it comes to translating sound into note charts. Whereas Harmonix will essentially match them up completely, regardless of difficulty, Neversoft designs the charts with sheer difficulty in mind. For example, in Reptilian in GH3, that catchy riff had you play notes that didn't actually exist (turn the band volume down and listen to just the guitar track, and you'll hear nothing when you hit those notes), just to make the song harder. And lead guitar plays bass synthesizer notes in Knights of Cydonia, which makes no sense to me.