Meh. I'm different. I like looking at games as much as I like playing them. I stop and look at Lake Hylia from the Cucco House in Twilight Princess. I get up close and personal with people and objects and look at the details or lack thereof. I watch cutscenes over and over to look at things that go unnoticed. I've examined Brawl pretty thoroughly, in-game and out. Ocarina of Time is a perfect example of a game that's surviving the test of time in most ways, but it has so many potentially great-looking areas. Twilight Princess' Temple of Time has proven that.
The argument that graphics are completely unimportant is bogus. Are you going to excuse pitiful special effects and acting in films if the story is magnificent? No, you're going to complain about it. And don't get me wrong--I don't disregard games if they're not realistic. Art style is important. Banjo-Kazooie: Nuts and Bolts, Super Mario Galaxy, Wind Waker, F-ZERO GX, and Mirror's Edge stand out. GX mainly because I'm a sucker for neon lights.