@ SolidShroom: Yes, the soundtrack was indeed fantastic (almost better then Galaxy, as I said in my first post), but there are a couple of things that I should argue.
- Voice acting, as said, wasn't good at all. Yet you said it was better then Resident Evil. Which one? The 1996 PSX version (also DS)? It's pretty common knowledge that it had horrid voice acting, but I seriously wouldn't compare JoD's acting to RE. JoD's voice acting is in an entire league of it's own. Nights' voice sounds like a young Mary Poppins, Will goes out of his British accent on and off, Helen can hardly be heard in some cutscenes and Reala's voice actor tries to hard to make him sound serious. Wizeman was the best voice in the entire game in my opinion.
- The graphics and art direction are strong points, but when viewed up close, you can see a severe lack of polish. The children look like humanoid robots in about every cutscene that isn't FMV. In fact, it looks on par as a Dreamcast game. However, the Chase Missions really make the art direction stand out.
- Speaking of the chase missions, they are addicting, but lack something Nights Into Dream's Ideya Capture had: the choice to keep repeating the same lap until time runs out or you reach the Nights Capture with the Ideya you released on that lap. JoD's chase missions makes you chase a bird enemy for each three laps, and while you still try to improve your Link (combo) count, all you do is just try to go to the goal as fast as you can. Watch some Score Attack videos on Youtube for NiD and see what I mean.
- Using the classic controller makes it easier to control, but Nights flying is rough. The Saturn control had a control stick that didn't have a octagonal surrounding like the CC/GCN control, so flying isn't as smooth. (Yet I found the CC better the GCN control.)
I will give my opinion on story and the My Dream later.