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Author Topic: My Super Mario game[Finished - download link on first post!]  (Read 13182 times)

« on: April 23, 2008, 10:05:46 PM »
Well, this is all I've got for my Mario engine so far.
http://www.youtube.com/watch?v=VM5Kecmv2qo <--- correct link! (I think)
I've still got a lot of work to do on it. I'm using C++ and the Gosu lib.
Please give me some comments and feedback about it.

I'm making a new side-scroller engine and I really need to know how SMB handles it's collision. I am currently doing it in a way that is not working at all. Also, if anyone could give me any other incite as to how SMB handles things that would be great.


I finished my Mario game. It comes with a very easy to use level editor. You can download it from here:
http://sora.phppoll.org/?page=projects
Please try it out and tell me what you think.
« Last Edit: May 09, 2008, 11:16:53 PM by SoraCross »

Wiiario

  • Has seen Kirby naked
« Reply #1 on: April 24, 2008, 09:44:35 PM »
You might wanna be a little more specific.
What program are you using to make the game/engine?
And what is going wrong when your objects collide?

I ... don't know much about game making (Though I want to... badly) so you best get your answers from someone else, or from a game making forum.
I really don't care much for logic.

Suffix

  • Steamed
« Reply #2 on: April 24, 2008, 09:59:09 PM »
Ahaha, generally, you use a language to make an engine.
* Suffix strokes his sandpapery chin

The use of an engine is to render objects so that they can interact with each other, right? Older Mario games are all tile based, so if your engine rendered all the blocks as a sort of 2D array, you could check to see if your character's position was about to enter that space is currently taken up by a block or other object. To be honest, this is all theoretical. I have no experience in making sidescrollers other than that one experiment I did on Deezer's birthday, where hit tests with other objects dictated the player's situation. That did not work out so well, but it was hilariously glitchy.

Turtlekid1

  • Tortuga
« Reply #3 on: April 25, 2008, 09:51:55 AM »
Are you using Game Maker?
"It'll say life is sacred and so is death
but death is life and so we move on"

« Reply #4 on: April 25, 2008, 05:28:34 PM »
Well, this is all I've got for my Mario engine so far.
http://www.youtube.com/watch?v=VM5Kecmv2qo <--- correct link! (I think)
I've still got a lot of work to do on it. I'm using C++ and the Gosu lib.
Please give me some comments and feedback about it.
« Last Edit: April 25, 2008, 05:59:13 PM by SoraCross »

« Reply #5 on: April 25, 2008, 05:30:52 PM »
No, I'm using C++ and Gosu. Thanks for the help guys. There's more info about my game in the thread for it I just made. I'm going to go a head and lock this one cause I don't want two threads based on my game here as it might seem spammy.

Oh, I can't lock it here.
[requesting lock]

ShadowBrain

  • Ridiculously relevant
« Reply #6 on: April 25, 2008, 05:36:41 PM »
You lost me at the peeing scene (but maybe I'll watch more later).
"Mario is your oyster." ~The Chef

« Reply #7 on: April 25, 2008, 05:55:56 PM »
You lost me at the peeing scene (but maybe I'll watch more later).
Wait...what?

NO! That wasn't mine! I put in the wrong like! That was something I was using to troll some other forums! Oh no, I posted this in 2 other areas... crap.

ShadowBrain

  • Ridiculously relevant
« Reply #8 on: April 25, 2008, 06:08:06 PM »
LOL... that's okay.

Hmm... what in the world is going on there, anyway? I'm sure that's farther than I could ever get, but "a lot of work to do", indeed.
"Mario is your oyster." ~The Chef

goodie

  • Nike and Reebok
« Reply #9 on: April 25, 2008, 06:13:16 PM »
The floating Marios were amusing.
576f726c6420392069732061207365637265742e

« Reply #10 on: April 25, 2008, 06:19:33 PM »
Hmm... what in the world is going on there, anyway?
It's just the start of a enemy system.

The floating Marios were amusing.
Yup. Prototype enemies. I thought it was funny too, that's why I uploaded the video. ^.^

ShadowBrain

  • Ridiculously relevant
« Reply #11 on: April 25, 2008, 07:52:48 PM »
Well, maybe you should have made the whole "enemy test" bit a little more prominent... seems like some of the comments were pretty harsh.
"Mario is your oyster." ~The Chef

« Reply #12 on: April 25, 2008, 08:12:06 PM »
Well, maybe you should have made the whole "enemy test" bit a little more prominent... seems like some of the comments were pretty harsh.
I posted it cause I thought it was funny. I was expecting those comments. ^^;; It's not a tech demo by any means, so I don't take offense to it. Thank you for your concern though.

« Reply #13 on: April 26, 2008, 04:06:34 PM »
The way there's all of those extra Maroi's floating around in the background it almost seems like some sort of trippy music video. The only other thing I can really say is that it seems like Mario is pretty big in proportion to the rest of the screen. That might make it harder to make jumps/traps and what not.
Kweeh! Kweeh! Yes, Kweeh forever!

ShadowBrain

  • Ridiculously relevant
« Reply #14 on: April 26, 2008, 05:45:35 PM »
The way there's all of those extra Maroi's floating around in the background it almost seems like some sort of trippy music video.
http://www.albinoblacksheep.com/flash/mario-remix
"Mario is your oyster." ~The Chef

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