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Author Topic: Bowser Jr. makes me sick.  (Read 30152 times)

CrossEyed7

  • i can make this whatever i want; you're not my dad
« Reply #15 on: November 17, 2008, 12:15:31 AM »
Bowser Jr. was in Mario Party 2.
- The multicolored little Bowser-looking things in the Mario Party games, including the one you can play as in a couple of them, are Koopa Kids. (Not to be confused with Koopalings)

=/=

(Although the Koopa Kids were actually called "Baby Bowsers" before Mario Party 4.)

For comparison, here's Baby Bowser:


And to confuse you, here's Baby Bowser looking exactly like Bowser Jr. in Partners in Time:


And here's a picture of a Koopa Kid with normal colors:


To summarize: Baby Bowser has a ponytail, no horns, and spikes on his bracelets (PiT notwithstanding; YIDS returned to the YI and YS style, effectively retconning the PiT design). Bowser Jr. has a ponytail, small horns, smooth bracelets, and a bandana. Koopa Kids have large horns, normal hair, and spikes on their bracelets, and sometimes come in odd colors.
"Oh man, I wish being a part of a Mario fan community was the most embarrassing thing about my life." - Super-Jesse

Turtlekid1

  • Tortuga
« Reply #16 on: November 17, 2008, 11:31:34 AM »
I don't like BJ in Sunshine either (Ha, "BJ"), but I didn't find him terribly annoying in SMG or NSMB.
"It'll say life is sacred and so is death
but death is life and so we move on"

Tv_Themes

  • Voted off the island
« Reply #17 on: November 17, 2008, 12:25:19 PM »
Why did he wear that silly scarf in NSMB?
Unless you are cloned, you do not need to look like a midget version of your dad. Okay Bowser Jr.?

« Reply #18 on: November 17, 2008, 05:26:18 PM »
Because in some of the boss battles in NewSMB, he would pull that scarf up over his mouth. That would somehow make him look tougher and grant him the ability to throw Koopa shells.

I don't care much for Bowser Jr either, and would love to see the Koopalings in 3D. BJ was tolerable in SMG, and I don't care that Baby Bowser had his voice in PiT.

I agree that any one of Jr's numerous boss appearances in New SMB (or even SMG) could have been replaced with one of the other Kids, but I don't particularly think they need speaking lines. A couple of roars/grunts, some pointing/gesturing at Mario/Luigi, and then the fight breaks out. That's it.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

BP

  • Beside Pacific
« Reply #19 on: November 17, 2008, 05:41:16 PM »
He wore the bandana in NSMB for the same reason Mario wears his hat. It's part of his character design.
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Trainman

  • Bob-Omg
« Reply #20 on: November 17, 2008, 06:06:18 PM »
Nintendo/Miyamoto/writers/etc. seem to have taken the Mario world and made it like a horrible World of Goo structure. It is such a mess now that they seem content with just hitting the reset button at the end of a game and no one in the Mushroom Kingdom seems to remember anything at all about past adventures. The only reference I remember to anything of the past in the Kingdom... pretty much ever... was in SMG when the bee Queen says something along the lines of, "Who are you.... are you a physician?" obviously referring to Dr. Mario. And remember, when I say reference I mean in dialog this time around, not visual, so don't say "OH BUT THE SMB 3 BLOCKS AND GOOMBAS AND BULLET BILLS ARE IN SMG!!!"

I'd like to take NSMB and SMG as awesome examples of the balance between original and come-back characters. NSMB had all the old bits: goombas, paratroopas, Monty Mole, Thwomps, etc., while just a few original appearances: the weird snail-armor-shell thing in World 5, etc. Oh, and I did love the fact that the spiky spike thingies that come down in rows from SMW were in NSMB. SMG had goombas (how did they get there?), bullet bills, Kamek, etc., but then turned around with a good balance of original characters: the small, weird squid thing, the spinning top thingies, etc.

What they should do is continue that, but only every other game. Introduce some originals, chill on the next game and don't really introduce in weird stuff that'd make keeping track of everyone impossible, then maybe add a few in the next game. If they keep it up with too many original characters, then Mario's world will just seem too.... I dunno... cluttered? I mean... how big is Mario's earth?! Crap!

(Oh yeah, and the Koopalings need to come back. They should've stopped right there because that'd all make sense story-wise with the exception of where "Mama Bowser" is, instead of introducing 75 billion different renditions of a bratty, little Bowser.)
Formerly quite reasonable.

« Reply #21 on: November 17, 2008, 06:16:42 PM »
Not only did SMG have Goombas, it had different varieties: smaller ones that just became Coins if you hit them with a spin attack, larger ones that you could either stomp for a coin or spin/kick for some star bits, and the Grand Goombas which gave off star bits and keys (assuming a Luma or some other entity was locked up nearby).

I think they should do more of that too: bringing in not just a set of enemies, but different sets. It shows that they remember just like we do. The downside, though, is that there's just not much difference between the green and red Koopas in SMG, except that red shells had homing and helped you move faster than green in the water.
Kinopio is the ultimate video game character! Who else can drive a kart, host parties, play tennis, give good advice and items, and is almost always happy??

Trainman

  • Bob-Omg
« Reply #22 on: November 17, 2008, 06:29:11 PM »
Yes! That is exactly my point right there. Different versions of the oldies!

When I first noticed the two different types of Goombas, I thought..... "Nintendo, you trying to fool us and make crappier-looking goombas to throw us off-guard? Oh wait...."
Formerly quite reasonable.

The Chef

  • Super
« Reply #23 on: November 17, 2008, 08:55:48 PM »
I can only assume Mario's earth is at least twice as large as ours, the same certainly holds true for the DC comics' earth.

Quote
As for the Koopalings, they'd just take away opportunities for original bosses, and they'd never have dialogue or develop personalities. And if they did they'd probably go in the drive-you-up-the-wall direction, like seven times the Bowser Jr.

A) Giant enemy drones as bosses are not original.

B) You can't prove that the Koopalings couldn't be made more original than a bunch of giant enemy drones.

Here, let me put some food in your brain:

Larry Koopa
The middle child. Rather mischievous, destructive and rebellious. Suitable given that he likes punk rock a lot. Spends all his time playing his guitar, which doubles as a sound-based weapon.

Iggy Koopa
Second youngest. He inherited the smart gene. That is to say, he's a genius, both magical and scientific. He's the one who built the mechs in Yoshi's Safari, and always has some sort of mechanical device up his proverbial sleeve. When he's cornered, he usually resorts to throwing noxious potions at you, since he's physically weak.

Lemmy Koopa
The youngest, and also the least competent. He'd much rather run away to join the circus that help his father conquer the Mushroom Kingdom. Still, his agility and balance is unmatched and usually he tries to mess with your head by playing mind games. He may very well drive you crazy if you spend too much time with him alone.

Wendy O. Koopa
Bowser's little girl, and a spoiled brat to boot.  She thinks her singing voice is marvelous, but it's actually loud enough to kill your eardrums. She also specializes in high-fashion, specifically the kind meant for hurting you. Those rings she wears on her arms act as boomerang projectiles and constrictors.

Morton Koopa Jr.
He's the fat one, and a pretty big grouch. When he isn't eating, he's usually complaining about something. He also has a soft spot for punk rock like Larry, which is why he's modeled his look after Paul Stanley. Sometimes he uses his drum set as a weapon, other times he inhales huge breathes of air or streams of water and tries to spit it at you.

Roy Koopa
This kid is a beast. The biggest and the strongest, but not the smartest. He isn't very good at speaking properly. Works out a LOT. Whenever he fights he could likely take you out with one punch, and he shakes the ground whenever he jumps.

Ludwig von Koopa
The scary one. Mostly hangs out in the darkest parts of the castle playing his organ. Speaks with a thick German accent probably picked up from his organ instructor. Highly unpredictable in combat, and may resort to any dirty tactics possible, even going so far as to copy his siblings or his father's techniques. Wants to usurp the throne, very badly.

See, how was that? A lot of it is based on what I've read in promotional material, a little of it is from my own imagination in way that adds to said promotional material. I could easily see this being the norm in Paper Mario at least.

« Reply #24 on: November 17, 2008, 09:24:17 PM »
It is such a mess now that they seem content with just hitting the reset button at the end of a game and no one in the Mushroom Kingdom seems to remember anything at all about past adventures.

That's the whole idea. The Mario universe has NO continuity for the purposes of continued experimentations and sequels. Miyamoto has even admitted this before. He doesn't want to limit his ideas because of an existing continuity.
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

BP

  • Beside Pacific
« Reply #25 on: November 17, 2008, 10:47:04 PM »
I could easily see this being the norm in Paper Mario at least.

Almost exactly what I'm saying: an RPG would better handle them and the main adventures would only make seven pains in the neck. But I don't think Paper Mario is right for them. Bowser is mainly comic relief in there, and it'd just be a mess if he had the Koopalings following him around all over the place.

And what the heck do you mean they can be more than enemy drones (or smaller ones--they're like halfway between Koopas and Bowser)? If we're talking RPGs, especially--PM's varied and often unpredictable bosses are way cooler than "Ahp, the first boss of the eight-chapter game, at the end of which is Bowser, is Iggy. I know all the bosses now." What do I care if they all had fanfickable personalities? That doesn't make them all so different and interesting.

Final conclusion: Ignoring Super Mario 2, it was a breakthrough when the Koopalings replaced the seven pre-Bowsers... but look where we are now--Bouldergeist, anyone? Shadow Sirens, Lord Crump. Boolossus. I'll even go as far as to praise Sunshine for Gooper Blooper, even if he and all of the game's other bosses were disgusting, puking and drooling all over everything...
All your dreeeeeeams begiiin to shatterrrrrr~
It's YOUR problem!

Trainman

  • Bob-Omg
« Reply #26 on: November 18, 2008, 01:54:15 AM »
Mr. Wiggles, I'm aware of that, but it couldn't hurt continuity even in the slightest if maybe Mario or someone said somewhere in a game, "Hey, Luigi, remember when E. Gadd gave you that stupid vacuum and that was about the time I was at Isle Delfino with his F.L.U.D.D. thing?"


Mario and everyone seem to forget how events turned out in the past, who they encountered, who has helped them, betrayed them, or anything. It wouldn't hurt to give a little shout-out to times gone past. It's like they're all dogs and can only really live in the present with no idea of the future or past.
Formerly quite reasonable.

Kojinka

  • Bruised
« Reply #27 on: November 18, 2008, 09:33:49 AM »
I don't like BJ in Sunshine either (Ha, "BJ"), but I didn't find him terribly annoying in SMG or NSMB.
Really didn't care for him in NSMB.  Those battles could've been like a relay with all 8 Koopalings(and yes, that includes BJ).  When one Koopaling was defeated, they'd pass Peach to which other sibling was waiting and then the Koopaling with peach would run to the next castle.  It would've been a great opportunity to bring all 8 of Bowser's kids into one game.
Regards, Uncle Dolan

Chupperson Weird

  • Not interested.
« Reply #28 on: November 18, 2008, 10:28:52 AM »
Trainman, you say you understand, and then you immediately revert to your anti-understanding ways. There is no past or future or time or continuity at all in Mario games.
That was a joke.

The Chef

  • Super
« Reply #29 on: November 18, 2008, 02:58:02 PM »
Except there is. If there wasn't, things wouldn't reappear from game to game, and the dialog in games like Paper Mario wouldn't be so awesome.

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