I think you mean "down with hand-holding." In games with more complicated control schemes, or with button-combos, or both, a tutorial at the beginning of the game is welcome, and then the game should build on those concepts and put the player in situations requiring ever-increasing mastery of them. Unless you read the manual (and only geeks, myself included, read manuals nowadays), you're not going to know a lot about the controls, and even if you do read manuals, a good tutorial will help you learn how to do something in practice as well as theory. Kind of like driving for the first time after a few hours sitting in class reading about driving.