I wouldn't call it that. It's more like criticism. And it's valid criticism if you ask me.
Quips by members tend to follow any criticism regardless of the way it's said.
Yes, I think they should jumble up the series rather than relying on an engine and art style from 2006 when the original NSMB launched. HD's cool; I'm glad Nintendo's making that step, but as far as the NSMB series, looking at NSMB Wii on the Dolphin emulator and looking at NSMB U ends up looking almost identical because the Dolphin emulator apparently upscales Wii games to 1080p thus eliminating any jaggies (which was a prime reason even beautiful Wii games could look funky).
I guess the most important point I've been trying to make is that they should inject some
personality into the series. Preferably more edge-of-your-seat, frantic action that DKCR was chock-full of that complimented its rock-solid control and level design. More depth, more detail... a much more alive, active, varying, and dynamic Mushroom Kingdom.
Just for some random comparison, here's some photos of NSMB Wii being run on Dolphin compared to a screenshot of NSMB U.
NSMB Wii on Dolphin
NSMB U
Super Mario Galaxy and Super Mario Galaxy 2 on Dolphin (just for the hell of it)
