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Author Topic: Remake SNES?  (Read 3514 times)

« on: January 18, 2004, 05:26:57 PM »
Nintendo should make another SNES console,  with better components, release all of the classic games they had, but with better graphics, sound, etc.

Would this be a good idea?



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Only dead fish swim with the stream.

Luigison

  • Old Person™
« Reply #1 on: January 18, 2004, 05:47:31 PM »
In a way they already have with the GBA, GBAsp, and GameBoy Player.  Also, the Chinese iQue can play SNES games.
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

« Reply #2 on: January 18, 2004, 06:02:29 PM »
Yeah, Nintendo would never remake a system. They'll just remake all the good games.

« Reply #3 on: January 19, 2004, 08:14:45 AM »
Why re-release another 16-bit console, fool!
We already have the GameBoy Advance!!

I am a pure Super Mario lover!!
...and in no point in the future will he ever be abandonded by me!
I will even drawn the best Super Mario comics ever to exist!!
I am a pure Super Mario lover!! ...and in no point in the future will he ever be abandonded by me!
I will even draw the best Super Mario comics ever to exist!!

« Reply #4 on: January 19, 2004, 07:58:17 PM »
um.. they did re release the snes.

http://www.silicium.org/images/catalog/consoles/nintendo/snes/snes_sns-101.jpg

Mario''s adventure is over for now, but
Mario''s dream lives forever...
Mario''s adventure is over for now, but
Mario''s dream lives forever...

Chupperson Weird

  • Not interested.
« Reply #5 on: January 19, 2004, 10:34:08 PM »
They redesigned it; they didn't re-release it. They also redesigned the NES.

Hope: The GBA is a 32-bit system.

They wouldn’t pretty so bad, ain’t they?
That was a joke.

« Reply #6 on: January 19, 2004, 11:10:19 PM »
well it was a few years later and all they did was change its case design back to the SFC.. i consider that a rerelease o.o

but i consider them releaseing the ps2 again rereleasing it. cause o.o they are umm releasing it again.

Mario''s adventure is over for now, but
Mario''s dream lives forever...

Edited by - Drunken_Dragon on 1/19/2004 9:11:28 PM
Mario''s adventure is over for now, but
Mario''s dream lives forever...

« Reply #7 on: January 20, 2004, 01:11:51 AM »
Uh... Chupperson Weird, I already know that the GameBoy Advance is 32-bits! But doesn't it support 16-bit games anyway!?

Say! Isn't that the picture of the Mini Super Nintendo Entertainment System, which was release just before the Nintendo 64?

I am a pure Super Mario lover!!
...and in no point in the future will he ever be abandonded by me!
I will even drawn the best Super Mario comics ever to exist!!
I am a pure Super Mario lover!! ...and in no point in the future will he ever be abandonded by me!
I will even draw the best Super Mario comics ever to exist!!

n/a

« Reply #8 on: January 20, 2004, 04:57:24 PM »
"Nintendo should make another SNES console, with better components, release all of the classic games they had, but with better graphics, sound, etc."

What do you call the N64 and the Gamecube!?
As for re-releasing the games try SMA, SMA2, SMA3, SMA4, and soon SMA5, and probably SMA6, and... you get it?

____________________
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Edited by - Deezer on 1/20/2004 5:12:44 PM

« Reply #9 on: January 20, 2004, 11:32:26 PM »
yeah.. thats the rerelease of the snes.. they released it again.^^

Mario''s adventure is over for now, but
Mario''s dream lives forever...
Mario''s adventure is over for now, but
Mario''s dream lives forever...

Chupperson Weird

  • Not interested.
« Reply #10 on: January 20, 2004, 11:37:24 PM »
Hope: Actually, no; The GBA supports 8-bit games and 32-bit games. All the games made for Game Boy Advance are 32-bit.

They wouldn’t pretty so bad, ain’t they?
That was a joke.

« Reply #11 on: January 21, 2004, 01:48:40 AM »
does everything have to be meaningless tiny technicalities dude?

yeah gba is 32.. if they got lazy and rereleased some 16 bit game and made it gba bios compatable (basicly what they did to all the games they rereleased on gba aside from aspect ratios and new intro screens etc.) it would be playing a 16 bit game. im sure you dont have every spec of every game relased on gba in your head. you have no idea if every gba game relased is 32 bit because if its not apparant, theyres not much need for them to be. nintendo increasing some cpu power and people think they know things.

32 bit dosent = not 16 or 8 bit
you can sure enough play gba/gbc/gb games on your gamecube with a gbplayer. you can sure enough play gb/gbc games on your snes with a supergb. btw, games are just boards, they dont have a cpu speed (thus could not be 16bit or 32bit)

stop posting your opinion as fact.(just like saying the rerelease of the snes isent a rerelease, when it is, and you said it for no reason)

Mario''s adventure is over for now, but
Mario''s dream lives forever...

Edited by - Drunken_Dragon on 1/20/2004 11:54:28 PM
Mario''s adventure is over for now, but
Mario''s dream lives forever...

« Reply #12 on: January 21, 2004, 03:23:01 AM »
The GameBoy Advance is 32-bits and does not support 16-bit games, Chupperson Weird?

That does not make any sense whatsoever!

I am a pure Super Mario lover!!
...and in no point in the future will he ever be abandonded by me!
I will even drawn the best Super Mario comics ever to exist!!
I am a pure Super Mario lover!! ...and in no point in the future will he ever be abandonded by me!
I will even draw the best Super Mario comics ever to exist!!

Chupperson Weird

  • Not interested.
« Reply #13 on: January 23, 2004, 11:58:33 PM »
o_O

Every GBA cartridge contains a 32-bit game. That's not an opinion. Sure, the ports may have originally been 8- or 16-bit games, but on transfer to GBA, they are now 32-bit. That's not to say that they rebuilt the game from the ground up, but it doesn't mean that it hasn't been altered to fit the 32-bit architecture. The NES was 8-bit, thus it played 8-bit games. Not 4- or 2-bit games. SNES played 16-bit games. Continuing on, the GBA plays 32-bit games. Every GBA cartridge you pop in there is a 32-bit game. The old Game Boy games are 8-bit, and that's why it has an 8-bit processor to play them, as well as having its 32-bit processor to play GBA games. See what I mean yet?
You couldn't just take a GBA cartridge, and write a SNES game onto it, and expect it to play in the GBA. It just doesn't work like that.

Game Boy and Game Boy Color games are all 8-bit.
You can not play GBC games on a Super Game Boy.

The Andorian Mining Consortium runs from no one.

Edited by - Chupperson Weird on 1/23/2004 10:03:50 PM
That was a joke.

« Reply #14 on: January 24, 2004, 11:31:44 AM »
what i meant about the "opinion" thing was your talk about rerelease of the snes, that IS a rerealse (which is a fact)

my point is, a 32 bit console can support a game that dosent require that much cpu speed. its just a matter being on the proper cart. being on a cart made for a 32 bit console dosent mean its a 32 bit game.(example: you can play all snes/nes games on dreamcast with the dc console emu) and to be honest, you know most gba games arent even useing half of the gbas power except for the sound effects that arent bleeps and what not.
carts have no processors.

Mario''s adventure is over for now, but
Mario''s dream lives forever...
Mario''s adventure is over for now, but
Mario''s dream lives forever...

Chupperson Weird

  • Not interested.
« Reply #15 on: January 25, 2004, 11:33:36 PM »
"(example: you can play all snes/nes games on dreamcast with the dc console emu)"

That's emulation. That's a whole different ball of wax.
Some NES things have been emulated on GBA, and NES, SNES, and N64 things have been emulated on GCN. That's a completely different thing from what I was talking about.

Actually, it is not simply a matter of what cartridge you write it in. The game has to be written in that system's ASM, unless it's emulated, in which case the system you're playing it on is running a program that deciphers the emulated game for that system.

Also: The bit number is the pipeline from the CPU, not the CPU speed.

And: Some cartridges do have extra processors, like the SuperFX games for SNES.

The Andorian Mining Consortium runs from no one.

Edited by - Chupperson Weird on 1/25/2004 9:39:58 PM
That was a joke.

« Reply #16 on: January 27, 2004, 07:55:15 PM »
*Sigh*

Some people get on my nerves, and CW's right, of course.


______________________________

MAAAAARIO WHERE AAAAARE YOU??

______________________________

MAAAAARIO WHERE AAAAARE YOU??

n/a

« Reply #17 on: January 27, 2004, 08:37:22 PM »
It's not the amount of bits that make the game, you guys, its what the actual game is itself. The fact that, say, Super Mario Advance (Super Mario Bros. 2) is more bits that the original Super Mario Bros. 2) does not make it a different game; just because Super Mario Bros for NES has less bits than the latest stupid "Crash Bandicoot" game does not make Crash better than Super Mario Bros.(which it isn't, of course.) So who cares about the bits, really, it's the game that matters.

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RUN DOS RUN

Edited by - Deezer on 1/20/2004 5:12:44 PM

Chupperson Weird

  • Not interested.
« Reply #18 on: January 27, 2004, 10:38:17 PM »
Although that's true, that wasn't really the point of discussion...

The Andorian Mining Consortium runs from no one.
That was a joke.

n/a

« Reply #19 on: January 31, 2004, 06:26:02 PM »
It's the point of 5 posts in this disscusion.

I''m not dead, I''m electroencephalographically challenged.

Luigison

  • Old Person™
« Reply #20 on: January 31, 2004, 07:42:23 PM »
The Game Boy Advance has a 32-bit ARM7 16.7 MHz CPU.  It also has the original Z80 CPU from the Game Boy Color.  It uses 16-bit graphics.

It also has Internal Working RAM with Access Widths of 8, 16, and 32 KB.  As well as EWRAM, VRAM, ROM, and Game Save RAM (in the cart) with Access Widths of 8 and 16 KB.  Don't confuse these RAM numbers with bit bus rates.

The SNES has a 16-bit Bus.

Reguardless of the above, the GBA cannot play SNES ROMs as is.  The SNES and GBA are different machines with different memory allocation and processors.  The GBA doesn't even have a seperate graphics processor.

Having said that the SNES games can be reprogrammed to play in a GBA, but this requires changing the architexture of the games interface.  This is how programmers change there PC games to run on consoles like the GBA.  Most games (in the US) are programmed in some version of C like C++ and then optimized to the consoles hardware interface and specs.  That is why the Xbox is fairly easy to program.  It uses essentially the same chips that PC programmers already know how to program.  The N64 had a custom chip that was harder to program (simply because it was different and therefor required programers to do more to make games for it).  That's why there weren't many N64 games.

Also, it may be possible to play SNES games on a GBA using an emulator that would act as an interface between the ROM and GBA.  This has been done with NES ROMs on a GBA and Dreamcast.
“Evolution has shaped us with perceptions that allow us to survive. But part of that involves hiding from us the stuff we don’t need to know."

n/a

« Reply #21 on: January 31, 2004, 09:48:03 PM »
*cough* uh... yeah! exactly! Couldn'ta said it better myself! *cough*

I''m not dead, I''m electroencephalographically challenged.

Chupperson Weird

  • Not interested.
« Reply #22 on: February 02, 2004, 12:07:36 AM »
(Interjection: GBA has 16-bit graphics, SNES has 8-bit graphics, NES has 4-bit graphics)

The Andorian Mining Consortium runs from no one.
That was a joke.

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