To be fair, playing through a Kingdom Hearts game in general already sounds hard enough.
Dohohoho. That only really applies where story is concerned (except in KHII, where it applies where anything that isn't the gummi ship is concerned). Which is a bad thing for JRPGs, of course, but still.
So, you'd be better off playing it at a friend's place than buying it?
If you're going to take that position, you might as well not buy any systems, because you could just play the games at a friend's place.
Oh, wait, Weegee has no friends. My bad.
wall of stupidity
Skins, render modes, and bonus videos have absolutely nothing to do with gameplay, and cheats (barring silly things like big head mode, which all games should have) are for losers. And none of those come from Trophies, the useless thing you mentioned in your previous post.
Also:
(screencap taken in an emulator because taking pictures of those tiny numbers on a DS screen is practically impossible, and only the bottom screen because it wouldn't render the character model on the top)The challenges are too hard, eh?
Furthermore:
-A 50% crit rate means you're landing a crit every other hit. Which almost always ends up meaning you're landing a crit
every hit thanks to how that calculation usually works out. And crits don't really matter anyway if you're not being retarded and are actually dodging enemy attacks, which has absolutely nothing to do with stats and everything to do with paying attention and playing the game. The only time that doesn't apply is if you're playing a challenge where your HP constantly drains, but all of those are easy anyway.
-Spamming magic is useless or counterintuitive against a good number of the game's bosses.
-Level-grinding doesn't really do anything in
358/2 Days, and takes longer than level-grinding in pretty much any other game anyway. Or did you not understand that when I mentioned it months ago? The only reason I'm as high a level as I am there is because I fought Saïx repeatedly in Mission Mode to get the rest of the crowns after completing every mission.
For the most part, challenges boil down to skill, not how well you can bolster the numbers that make up your character. Which is why they're, y'know,
challenges.