You KNOW what I meant when I said Mario. I meant the Mario SERIES. Paper Mario wouldn't be the same without the Mario series, but Super Mario RPG could survive very easily without Mario in it, because it doesn't have any sort of a Mario feel. And don't tell me "but you can jump!" You can jump in Zelda: Link's Awakening. Doesn't make it a platformer. SMRPG is a failed attempt at a Platformer/RPG; in battle, the Timed Attacks were limited to 'Tap this button so many times!' 'Push A when you land!', whilst Paper Mario and the others had more advanced timed hits. Plus, the enemy's characteristics have nothing to do with the battle. Each enemy feels like the same enemy, but with different visuals and different names for their attacks, except for Spinies. But their Spiked tops make them invulnerable from damage, but you take no damage. In Paper Mario, spiked enemies can't be jumped upon without the right badge, you can't hit a flying enemy with your Hammer (can't reach), a Koopa Troopa's shell raises their defense unless they're flipped onto their back, but a Shady Koopa is still dangerous on its back. What does SMRPG have? Enemies are barely unique at all.