Hmmm... reminds me of a glitch I found while playing Super Mario World. Go to Vanilla Dome 2, and get to the part with the 1UP and the cape. Get the cape, and get the 1UP if you want. Now, go past the Fire Flower block, but don't get it. Allow the first Chargin' Chuck to break the blocks and pass you, and then charge up a run to the right, fly until you see the next Chargin' Chuck, and hold right to pound the ground. Hopefully, you killed him before he charged any of the blocks. An alternate way to do this is if you start at the half-way point, you can go left before the second Chuck charges, kill the first one, and then do this. Anyway, to the actual glitch. Start doing short jumps, spinning your cape, and holding right like mad against the spinning blocks by the half-way point. After doing this for a while, Mario will be pushed INTO the wall. It is kinda fun to mess around in there, and if you want out, go right until you are near where the POW block is, go right as far as possible, and jump out. Or, go left as far as possible, and jump out through the slope. This is kinda usless, but it is fun!