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Author Topic: PAAOtRSPoDE1  (Read 6037 times)

« on: May 29, 2008, 03:28:44 AM »
Finished Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode 1 today. Now in the interest of full disclosure, I am a bit of a Penny Arcade fanboy, having read all the comics and newsposts a few times over, owning all the books, and listening to all the podcasts (podcasts are actually the best thing they put out, besides this game). So obviously I had high hopes for the game. My hopes weren't that high, however, since Gabe and Tycho are n00b game creators and the dev studio, Hothead, was also n00b (they did pick up the legendary Ron Gilbert along the way, though). But boy did they smash this one out of the ballpark. Best RPG I've played in a long time.

See, JRPGs have two main problems in my mind. The writing usually sucks and the combat is usually boring.

Writing) Now before you go off on me how uwesome the story of your favorite Kingdom Hearts XVII was, that's not really what I'm talking about. The overall story-plots of JRPGs are usually quite crazy, twisty, and cool with endearing characters. I'm talking about the actual writing sucking, the actual words popping up in those boxes. They're plain, boring, and simple. The Paper Marios are good examples of good JRPG writing. And now here's another (even better) example. Tycho's writing is simply fantastic. And insanely detailed. Most items in the environment can be examined, adventure-game style (the game is really a JRPG/adventure fusion), and every single one has 1-2 lines of unique descriptor text. And I mean every single one. Not like, all crabs have the same description. I mean like there's, say, 50 crabs scattered around the world and each individual one has one or (usually) two totally unique and awesome text boxes. Yes. Insane(ly pimp).

Combat) JRPG combat usually sucks too. Primarily I hate the Dragon Quest/EarthBound-style and secondarily the Final Fantasy-style. It's too simple, too boring, and highly non-interactive and non-interesting. Real-timey stuff is all the rage in JRPG these days, but those are usually too frenetic and rely on uncontrollable AI party members. But I really dug the PAAOtRSPoDE1 combat, JRPG as it is. Firstly, it removes a bunch of the annoying micromanagement of HP and MP. Your HP auto-refills after every battle and all the recovery items are % based, so even the weakest bandage never gets totally useless. There is no MP. Actions are all sequentially tiered on a constantly filling up bar. So after a bit you can use an item, a little later you can do a standard attack, and waiting longer grants you a special attack. Once you do something, it completely resets and you're back to item-only. Balanced between three characters filling like this, it feels quick and active but you still get complete control over everybody. It also makes for interesting choices (the fundamental key of gaming). Use your weak attack? Or hold out for a special, even though you're almost dead? There are also multiple summons that very slowly fill in this same way, maintaing their fill-up between battles. The system also nicks a few good mechanics from the classics. You've got defensive button pressing on enemy attacks (à la SMRPG), unique double and triple-tech-type special-attack team-ups when multiple people have specials charged (à la Chrono Trigger), items and attacks that can hit multiple enemies depending on their actual placement (à la Chrono Trigger again) and micro-games to determine special attack damage (à la Paper Mario). You can see enemies in the world before you fight (no random battles), fight them where you actually are without warping to a generic location, and corpses even actually stay in the field after battle(!). Great enemies too -- mimes, hobos, Elder Gods, barbershop quartets, what more could you want?

Futhermore) So those are the two main reasons this JRPG succeeds where most fail. But almost every other detail is superb, too. Each character, NPC, enemy, quest, and item has wonderful descriptions, stats, and attack lists in a dossier. The cutscenes are gorgeous animated 2D in the Gabe style. The music is well-done and appropriate. The voice actor is top-notch. The character creator seemed a bit limited at first, but then it turned my guy into a majorly rad 2D version and I fell in love (probably my favorite created character ever). The only small flaws are that the respawning-containers item collection is a bit weird (a by-product of JRPG system in a relatively small adventure game-style world) and that the carnival mini-games you can play are a bit weak. Oh, and if you're worried, you don't need any Penny Arcade knowledge to enjoy this. It's a self-contained world where everything just happens to resemble counterparts from a different dimension (see: Ocarina of Time vs. Majora's Mask). Not like Penny Arcade has real continuity anyway. :)

So yeah, this corn is cracklin'. Highest recommendation. Buy it. Then wait for Ep 2.

ShadowBrain

  • Ridiculously relevant
« Reply #1 on: May 29, 2008, 06:46:54 AM »
I'm a PA fan myself, but seeing as I have no Wi-Fi (on a regular basis), no 360/PS3, and parents who would probably never let me get away with buying that game, it's safe to say it won't be falling into my possession anytime soon.
"Mario is your oyster." ~The Chef

MEGAߥTE

  • In flames
« Reply #2 on: May 29, 2008, 09:43:11 AM »
There are PC versions.

Glorb

  • Banned
« Reply #3 on: May 29, 2008, 02:30:10 PM »
PC version? Shweet. Gonna go buy now.
every

« Reply #4 on: May 29, 2008, 03:22:17 PM »
Uh, Zero Punctuation much, LD? Other than the fact that you actually used punctuation.
As a game that requires six friends, an HDTV, and skill, I can see why the majority of TMK is going to hate on it hard.

« Reply #5 on: May 29, 2008, 04:33:18 PM »
I downloaded the demo for this game yesterday. It was a surprisingly long demo, compared to normal XBLA demos. I loved it.

I love the cartoon-style drawing, it fit very well. I also liked the relationship between the two Penny Arcade characters. I am no Penny Arcade fan, having only read maybe 5 of their comics and not thinking they were very funny. Regardless, I had a lot of fun with the demo and it didn't faze me one bit that I knew pretty much zip-O about PA.

The game reminded me a lot of Psychonauts, which I loved. I think it's the atmosphere that did it, with an omniscient voice guiding you through stuff in the game. And combat was a lot of fun. I liked how you can unlock new moves with level-ups and all that stuff. And the little robot enemies you meet at the beginning of the game were hilarious. When the game told me that fruit "distracted the enemy," I chucked an orange during battle and then laughed out lout at the ensuing reaction. It was great.

I would definitely buy this game if not for the $20 price tag.

Chupperson Weird

  • Not interested.
« Reply #6 on: May 29, 2008, 06:24:22 PM »
I only see one thing wrong with this game per LD's assessment -- HP refills after every battle? What kind of weaksauce gameplay is that?
That was a joke.

Glorb

  • Banned
« Reply #7 on: May 29, 2008, 07:13:27 PM »
Weaksauce is an item in the game, by the way.
every

Chupperson Weird

  • Not interested.
« Reply #8 on: May 29, 2008, 07:37:00 PM »
Does it lower defense?
That was a joke.

Glorb

  • Banned
« Reply #9 on: May 30, 2008, 01:39:55 PM »
I think so.
every

« Reply #10 on: May 30, 2008, 02:19:47 PM »
If its weaksauce, it should lower attack/power. Didn't bother to read the loooooooooooooooooong post.

« Reply #11 on: May 30, 2008, 08:14:56 PM »
Got it today. Played it for hours. Words cannot describe my feelings for it, but I can try:

I. Love. This. Game.

Weaksauce reduces enemy strength.

« Reply #12 on: May 30, 2008, 09:16:29 PM »
Get it right people, it's Double Mild Weak Sauce.

Effect: Attack: -75%

This topping is so mediocre that it saps enemy strength.

« Reply #13 on: May 30, 2008, 11:14:26 PM »
Yeah, I love how items are percent-based, not points-based. This way I'm not stuck with 15 bandages I'll never use because they'll only heal like 1/50 of my level 12 character's health later in the game.

And I don't care what Chupperson thinks, I love how hit points automatically regenerate between battles. I'm very possessive in my gaming, which I think is why I'm so terrible at RTS games. I never want to send guys in to attack the enemy base and risk my horde dying, I always try to build a massive army of all kinds of units and charge all at once-- but in the time it takes for me to build that army, the enemy had almost as massive a base and it took forever to kill. This is why my WarCraft campaign games took almost an hour each.

Same kinda thing with my RPGs. I don't like getting damaged, because I don't like using healing items, because then there's one less healing item for me to use. In general. If I play that specific game for a while, I get used to how it works and when I should buy new healing items and all that stuff (example: Baldur's Gate: Dark Alliance).

So not having to keep a constant eye on my characters' health is a nice load off in PAAOtRSPoDE1, I can enjoy the game way more now.
« Last Edit: May 30, 2008, 11:16:14 PM by bobman37 »

WarpRattler

  • Paid by the word
« Reply #14 on: May 31, 2008, 07:32:28 AM »
For a similar reason, I try to find equipment in non-turn-based RPGs that provides constant healing, like the belt I have in Diablo II or quite a few items in The World Ends With You (also, the dark barrier I use so much heals me when it damages an enemy, pins whose only purpose is to restore HP in battle all restore based on percentages, and HP refills after a battle or chain of battles is over).

Guess I'm buying this game a lot sooner than I thought I'd be able to, since there is a PC version.

EDIT: Downloading the demo right now, since I want to make sure I actually do want the game. Pretty cool that there's a Linux version, though that doesn't really affect me all that much.
« Last Edit: May 31, 2008, 08:55:05 AM by WarpRattler »

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