I do have something of a bone to pick with Nintendo, who is just in it to make money...
I
HIGHLY disagree with that. Nintendo continues to provide us with entertaining, fun, addictive, and memorable games. If anything, they are the least interested in making money. They put time and effort to make their games, and don't release 3-5 types of the same series on their console within a year, unlike some other companies.
About the casual and hardcore thing: I don't take any of those words into consideration when playing a game. If you want unnecessary, long and pointless cutscenes just so the creators can show off how good they are at making the graphics, then that's what I would call hardcore. People just want to play a game. This means that not long after they press Start, they will expect to be playing the game. In "casual" games, you don't need a tutorial to play, and you must figure out how to do things on your own. Examples of "casual" games are basically all of Nintendo's games: Mario, Zelda, Metroid, etc. Examples of "hardcore" games are Final Fantasy, Suikoden, etc.
Compare the cutscene times in "casual" games to "hardcore" games. It seems like the creators in some "hardcore" games didn't know how to make the game longer, so they put in a lot of cutscenes. It is true that Nintendo games also have cutscenes. The differences are that there aren't extremely long and boring ones at the beginning of the game, most cutscenes are shorter, and the cutscenes don't include unnecessary information.
Well, that's my wrap-up of the words "casual" and "hardcore." Note that this is all my opinion, and any agreements and disagreements are very welcome.