(The rules have been changed since the incorporation of teams)
Ah, it's an old classic with a new twist....it's multiplayer and more susupenseful now since a new turn only happens every day.
With the addition of more players, I realize that the old free-for-all model won't work as well anymore, since it's so crowded and half the players + the wumpus would probably die within the first two turns. So, I have made teams, and since there are an equal number of players from each forum, those will be the teams.
The object of this game is to kill the wumpus, which is supposed to be some man-eating beast(I always picture the Wampas from Star Wars when I think of a wumpus). Each player starts out in an unoccupied room in a twenty room maze with five magical arrows and team-wide walkie-talkies(It's not like I can stop PMs between players, so go ahead, share information if it helps your team win). Each room connects to three other rooms(it's too dark, so you can't see into them), and each turn, you will have the choice to:
A. Stay where you are
B. Move to an adjacent room
C. Shoot an arrow into an adjacent room
The wumpus moves a space each turn, but only after everyone else takes their turn, and if you end up in the same room as the wumpus, you will be eaten. You can smell the wumpus when it is one or two rooms away, and if you manage to shoot an arrow into the room containing the wumpus, you hurt(or kill) the wumpus and get points for it.
There are two other things in the maze besides the wumpus and other players; pits and bats. If you walk into a room with a pit, you will fall down it and die. If you walk into a room with a bat, you will be flown to a random room(which could be hazardous as well). However, if you shoot an arrow into a pit room you will hear it fall to the bottom of the pit, and if you shoot one into a bat room, the bat will die. If you shoot one into a room that contains nothing, you will simply hear it bounce off the wall. Also, there are also a couple special items in the cave every round, but those will be explained when you find them.
You will also hear or see indications of things which are in ONE of the rooms adjacent to you.
If you hear squeaking, a bat is in an adjacent room
If you feel a draft, a pit is in an adjacent room
If you hear bare footsteps, a TUNMB player is in an adjacent room
If you hear clogs, a TMK player is in an adjacent room
Now here's the "twist" I was talking about; you can kill other players for points! For the purposes of this game, all players shooting arrows go before any players moving, so if you hear footsteps, you might be able to get somebody before they move along! However, you may not kill somebody in the same room as you, as you can only shoot arrows into adjacent rooms.
In essence, the wumpus has three hit points. It takes three arrows to kill it. The wumpus will move randomly up until the point when players from only one team are remaining. At this time, it will realize that there is not as much threat and will actively hunt down the remaining team(it can smell people anywhere in the cave, so it will find all of you eventually). It's also no longer necessary to go through PMs when you're the last man standing, since the other team is dead, and so everyone can watch the final confrontation.
The round ends when somebody has killed the wumpus, everybody is dead, or everybody has run out of arrows. Points are scored as follows:
20 points for hurting the wumpus wiht an arrow
30 points for delivering the killing blow to the wumpus
10 points for killing an opposing player
2 points for every arrow you have left at the end of a round(if you didn't die)
No penalty for killing a teammate(but it ain't good for your team, so don't do it)
If you're still confused about the rules, just look up "hunt the wumpus" on Google and you can play single player versions of it online.
If you intend to play, sign up here. All new signups will begin play on the next round. All your details will be PMed to you, and you should PM your moves back to me unless you want everybody else to know where you are and what you're doing. At the end of each turn I will post if anyone has died or whatever here. A new turn will begin every day, and if you don't PM me by then, your character will just sit there. However, if everybody PMs their move before then, I'll start the next turn immediately.
Have fun!