01 Aug 2004
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Deezer: Hey there, long time no chat. (omg u killed jj)
MEGAß¥TE: 1) SMS, but that's not saying much.
Chupperson Weird: 1) I dunno. I really dug LM when it came out. SMS didn't quite give me that pumped-up feeling LM did. But on the other hand, SMS had more free-roaming replay value.
David Dayton: Hey there, Indigo. We wondered where you went... if it makes you feel better, I now have to explain why a girl named Indigo is referring to me in such a way. Grunt.
J.J.: I like Luigi's Mansion. I liked the graphics and theme better. It was too short, but Mario Sunshine was too d*** long. I still haven't finished it.
Mushroom Boy: "Sexy Beast"? Are you sure you have the right site?
Deezer: Sony channel? Popular Mario movie? I am confused.
David Dayton: Were these actual movies, or video clips? There does appear to be some sort of "Virtual Worlds" SMB clone video clip going around at the moment.
J.J.: I suspect your're either a big liar or some clueless shmo who doesn't know what he's talking about.
Mushroom Boy: Wow, could this be two letters in a row from female readers? ^^
Deezer: It's a conspiracy!!!
David Dayton: Toad and Toadette are Mushroom people. No, they aren't -mushrooms-, but they are the Mushroom people. They aren't human, but they are humanoid. Does this help?
J.J.: I know in the cartoons Toad sometimes took his mushroom hat off. He had three tiny hairs, like Lakitu. But as far as I know this has never happened in any game or game literature, so it's safe to assume those "hats" are actually giant tumor-like things held in place with vital bodily cords.
Mushroom Boy: No comment.
Deezer: I didn't like what Rare did with Donkey Kong, and I think Nintendo will continue on and hopefully not invent 98234 more Kong characters.
MEGAß¥TE: Yes, we were quite aware of the animosity. I thought the Rare contributions were good until DK64 with their excessive addition of characters. DKC "felt" the best to me, and I had lost interest by DKC3. I like the other Rare games, though. I even managed to get a copy of the DKC Competition cartridge. Both DK and DKC were revolutionary for their time. GB DK is one of my favorite GB games, but making any comparisons between Nintendo's old DK games and Rare's DK games is a waste of time. I don't have any opinion on most of Nintendo's new DK games since I haven't played most of them yet. I have played Mario vs. DK, and it seemed too easy to me, and the pre-rendered graphics look pretty crappy.
Chupperson Weird: Donkey Kong Country was good, and it was pretty much downhill from there. I like the Made by Nintendo DK games.
David Dayton: I liked DKC, but disliked DKC2/3 and DK64. I think Rare was generally a very good game company, but that DKC2 and 3 weren't the highlights of their company history.
J.J.: Personally I loved the Rare series. I think along with the Mario games they were easily the best platformers for the SNES. I'm sort of the opposite of most people in that I liked DKC 3 more than DKC 2 and DKC 2 more than the original Donkey Kong Country. I really hated DK64 though.
Deezer: Perfect timing, I was about to get some for the Minus World bug description.
MEGAß¥TE: Heh, you can tell I made that a while ago...
David Dayton: The mapping madness never ends.
MEGAß¥TE: There were two releases of SMB for the arcades. The first was called Vs. SMB and the title screen reflects that. It ran on the VS. SYSTEM and came out in 1986. The game keeps a hi-score table as most arcade games do. The shadowed text style from SMB2J is used. Also, the levels are different, but not TOO different. Places where bugs exist are "fixed" by adding or removing blocks. There are less 1-ups, power-ups, and warp zones. The coin counter has a hundreds place. And of course, you have to "insert coin" to start the game. The second release was identical to the NES version in-game and ran on the PlayChoice series of arcade machines. All games for these machines reset after a certain time limit regardless of how well you were doing in the game. The Playchoice also displayed instructions either before the game, or during the game on a second screen, depending on the model.
Deezer: VsSMB uses some levels from SMB2(J) too. That reminds me, that "Ultimate History of Video Games" book mentioned that VsSMB was released in Japan first, but I haven't found anything to prove it was released in Japan at all except for a few sites that are obviously quoting the book.
David Dayton: I've always wondered about that... there is really no proof of a Japanese release. Everything points against it, really -- including the fact that the marquee for the arcade game is completely unlike any being done by NCL at the time.
J.J.: Well I wouldn't say EVERYTHING points against it. I still cling to the belief that there was an arcade version of SMB in Japan before the Famicom / NES version. It's very difficult to find a conclusive history of SMB's origins at all. The "Ultimate History of Video Games" is the only book I've read that actually says something more detailed than "and then in 1985 Super Mario Bros. came out."
Deezer: Snopes.com has some good info on DK name origin theories, and they eventually arrive at the correct story: Miyamoto got "donkey" from looking up manuke (Japanese for "stupid") in an English dictionary.
Chupperson Weird: Heh, I remember laughing at the fool that told that story. ...Actually, it was more like I got irate and started yelling at the TV. In conclusion: Don't have someone on TV talking about something they don't know about.
David Dayton: I think there might be something to the "mistake" theory... mainly that Miyamoto may not have realized that Donkey had a meaning -other- than stupid. However, trying to imply that he meant it to be "Monkey Kong" is rather inane.
J.J.: If I had made such a stupid mistake I'd be constantly trying to re-write history, too. I think the biggest surprise is that NOA allowed the "Donkey Kong" name to be used in the US, and didn't attempt to cool it up with some new name like "Evil Gorilla Fighter."
MEGAß¥TE: I suggest you read that "quote from the site" more carefully...
David Dayton: Why am I not supposed to ask about the e-mail?
MEGAß¥TE: 1. Well, you can either use a TV capture card or you can use GCNrd if you have a BBA and PSO.
Deezer: 5. Right.
Chupperson Weird: What say you about the fact that the Mushroom People were turned into the blocks that gave Mario the mushrooms in the first place?
David Dayton: 1. Capture card. Aren't you excited?
J.J.: Argh, this email got too confusing too fast. I'd just like to say to my friend "owlwiseoo" that you're a stupid monkey face baboon. Hey, I haven't insulted enough people in this bag.
MEGAß¥TE: Way to read the Mariopedia introduction...
Chupperson Weird: . . . What?
David Dayton: I like the Mariopedia!
J.J.: You're cooking what for dinner?