Releases

The two versions compared on this page are the following:

Region Title Release date Platform
Japan 夢工場 ドキドキパニック
Yume Kōjō: Doki Doki Panic
7/10/1987 Famicom Disk System
USA Super Mario Bros. 2 10/1988 NES

Title screen

The Doki Doki Panic title screen has three balloons that pop and show the title logo. The Super Mario Bros. 2 title screen is devoid of animation.

Doki Doki Panikku

Intro

Doki Doki Panic's intro sequence starts out with two kids reading a book. After a few seconds, a big green hand pops out and pulls the kids inside the book as their pet monkey runs off to find help. Then, the four main characters appear out of nowhere and jump into the book, one at a time.

In Super Mario Bros. 2, the intro is just a story about how Mario dreamt about some weird land. Not too exciting.

Character Select screen

In Doki Doki Panic, you choose your character at the start of the game and play all the way through with him or her, saving after you defeat a boss. So, there are four save files, one for each character. SMB2 has no save feature, but you can pick your character before every level.

Pick me, pick me!

Bonus Chance

DDP's Bonus Chance screen is incredibly bland. SMB2 merely used its title screen as the background, but anything's an improvement over DDP's design. The cool thing about DDP's bonus chance is that the vegetables change depending on what level you're in. This would've been neat to see in SMB2, but, oh well.

No nickels needed

Mariofied

These are all the items and characters that were changed from DDP to SMB2. The enemies were not changed, except for boss of 5-3.

It's morphin' time!
The average-skilled brother, Imajin, was changed to Mario.

It's morphin' time!
The high-jumping Mama was changed to Luigi. This is the first time that Luigi is depicted taller than Mario in a game.

It's morphin' time!
The long-jumping sister, Lina, was changed to Princess Toadstool.

It's morphin' time!
The strong Papa was changed to Toad.

Sub-con: The redgrass state
The red grass tufts were black in DDP. This explains why the vegetables you pull out in SMB2 have black grass on them.

It's not a teapot!
The Magic Lamps that make doors appear were changed to Magic Potions.

Mushrooms are better for you
The Hearts that are hidden in Sub-Space were changed to Mushrooms.

Heads up!
In DDP, the 1-Up item was your current character's head.


The shell was originally a blackface head named "Big Face."

Never look a gift hawk in the mouth
The mask gate was changed to a hawk design for SMB2.

It's da bomb.
The "BOM" explosion was changed to the English "BOMB."

Phanto of the Opera
Phanto looked less menacing in DDP.

Not modeled after KISS.
The Mushroom Blocks were originally odd-looking Masks.

That's one mean-lookin'... turnip thing.
This veggie from World 7 was changed, too.

The Lost Mouser

Doki Doki Panic originally had three Mousers, the third one appearing at the end of World 5-3. The white Mouser was replaced by Clawgrip, a rock-throwing crab.

Bombs!

Above is a map of the third Mouser's chamber, which was completely replaced by Clawgrip and his stockpile of rocks (below). The four clumps of grass to the left of Mouser were bombs.

Rocks!

World 4-1

A power-up was added near the beginning of World 4-1.

7-17-1

Thanks: Sam L.

World 7-1

In the second part of World 7-1, the highest cloud platform was removed, and the gray Snifit was moved to the left. The tall column-and-ladder combo were moved to the right.

7-17-1

Wart's room

Wart's room has redesigned red blocks in SMB2.

Wart's blocksWart's blocks

Character names

The following names come from the DDP and SMB2 manuals.

Doki Doki Panic Super Mario Bros. 2
Name Rōmaji Translation Name
トンドルDondoruDondoruAlbatoss
ターボンTābonTābonAutobomb
トンダリヤ赤Tondariya AkaTondariya RedBeezo - Red
トンダリヤグレーTondariya GurēTondariya GrayBeezo - Pink
ボブBobuBobBob-Omb
ガラゲーロGaragēroGaragēroCobrat
ターペンTāpenTāpenHoopster
ハックンAHakkun AHakkun ANinji - 1
ハックンBHakkun BHakkun BNinji - 2
ダウチョDauchoDauchoOstro
ポンキーPonkīPonkīPanser
カメーンKamēnKamēnPhanto
ドドリゲスDodorigesuDodorigesuPidgit
サンボSanboSanboPokey
ハリマンネンHarimannenHarimannenPorcupo
ヘイホーピンクHeihō PinkuHeihō PinkShyguy - Pink
ヘイホー赤Heihō AkaHeihō RedShyguy - Red
ムーチョグレーMūcho GurēMūcho GraySnifit - Gray
ムーチョピンクMūcho PinkuMūcho PinkSnifit - Pink
ムーチョ赤Mūcho AkaMūcho RedSnifit - Red
トトスTotosuTotosuTrouter
Bosses
キャサリンKyasarinCatherineBirdo
ヒーボーボーHībōbōHībōbōFryguy
ドン・チュルゲDon ChurugeDon ChurugeMouser
ガブチョGabuchoGabuchoTryclyde
マムーMamūMamūWart
Notes
  • The DDP manual shows a pink Beezo, but calls it "gray."
  • Flurry, Spark, and Tweeter are shown in the SMB2 manual, but not in the DDP manual.
  • Since Clawgrip was a new boss for SMB2, he did not get a Japanese name until Super Mario USA.

Item names

The following names come from the DDP and SMB2 manuals.

Doki Doki Panic Super Mario Bros. 2
Name Rōmaji Translation Name
バクダンBakudanBombBomb
チェリーCherīCherriesCherries
メダルMedaruMedalCoin
水晶玉SuishōdamaCrystal BallCrystal Ball
カギKagiKeyKey
POWPOWPOWPOW
小さいハートChiisai HātoSmall HeartSmall Heart
HoshiStarStarman
ストップウォッチStoppu WotchiStopwatchStopwatch
はずれ野菜Hazure YasaiUnripened VegetableUnripened Vegetable
野菜YasaiVegetableVegetable
Redesigned items
1UP1UP1UP1 UP
魔法のランプMahō no RanpuMagic LampMagic Potion
ハートHātoHeartMushroom
マスクMasukuMaskMushroom Block
ビッグフェイスBiggu FeisuBig FaceTurtle Shell

Comatose sprites

In Doki Doki Panic, not many items were animated. For example, there are no animation frames for Cherries, POW Blocks, vines, grass, Crystal Balls, Bomb fuses, water, cloud platforms, and spikes; these were all animated for SMB2.

The Albatoss enemy also has fewer animation frames than its SMB2 counterpart. Phanto does not move when you pick up a key; instead, he magically appears later to chase you around.

In a somewhat related note, if you get down to one dot on the power meter in DDP, you don't shrink to half your size. This and the "B-Button run" are Mario trademarks, and were duly added to SMB2.

Audible changes

  • DDP has shorter character select and aboveground background music
  • 1-Ups make "finish level reward fanfare" noise
  • Enemies make different noises when picked up or thrown
  • Birdo makes different noises
  • Rockets makes different noises
  • POW Blocks make different noises
  • Cherry collection makes different noise
  • Doors and potions make different noises
  • Mask gates make different noises
  • Your character makes different noises when hit
  • Starman and Sub-space background music is different
  • Whale's waterspouts make new gushing noises
  • The Stopwatch's noise is slightly different