Mega Man fan
Bugged to death
Amused and confused
Happy 4th! J.J. was not included in this mailbag because his holiday was 3 days ago. Or he missed the cut-off date.
Got something you want us to answer next time? Send it in!
MEGAß¥TE: We've got you covered here. I'd also like to announce v0.1 of my automatic mailbag generator. This will enable us to complete bags much faster. We might even be able to get back to a weekly schedule, but don't hold your breath. What's with this "love" stuff again?
Chupperson Weird: That was only one suggestion.
David Dayton: Hey, I -try- to do more mailbags...
Deezer: With this new format, it will be interesting to see how long the replies get.
Lizard Dude: *lengthens the reply*
Deezer: Numba' one in da hood, G.
David Dayton: Another happy WTMK customer.
Deezer, when do I get a raise, again?
Sapphira: Well I probably WOULD like it if I could get the chance to play it... It looks so incredibly awesome.... ;__;
Deezer: 1. The picture was not attached.
2. I don't think that episode is still available. :-\
David Dayton: Why are you playing The Sims, again?
Lizard Dude: Probably the same reason you play Animal Crossing, David.
Chupperson Weird: Animal Crossing > The Sims
Lizard Dude: Not in sales. ;)
David Dayton: If sales meant anything, Enter the Matrix would be one of the best games of the past few years.
Deezer: Try p2p programs like KaZaA.
MEGAß¥TE: Your computer is correct.
David Dayton: You could always buy them, you know. You can get several of them on Amazon now.
Sapphira: My, my... So many "rules" broken in just this one email...
Deezer: Pretty sure you have to have all of the secret characters unlocked also.
David Dayton: From David Dayton's Nintendo Code Book:
->Event Matches: As you progress through the game, additional event matches become available, until all 51 are available. Earn secret characters and complete the prior matches until more events are available.
* Stages 40-50: Beat 30 matches and unlock all the characters in the game to make stages 40 through 50 available.
* Stage 51: Beat stages 1-50.
Deezer: So far, "Mario 128" is only a GameCube tech demo. The real game is still in development, and will probably either be released for the GC or Nintendo's next system.
David Dayton: I find it funny that a playable demo of Super Mario 256 was at e3 this year.
Heh heh heh.
MEGAß¥TE: Wow, David can do math!
MEGAß¥TE: They are green because Toad's House has a different palette than the levels. I don't know if the green "fireballs" were intentional (so that you couldn't fireball Toad), an oversight, or they just didn't care.
David Dayton: I vote for the "not caring" part.
MEGAß¥TE: Super Mario 64 2 was never completed or released. I do not believe any pictures or anything besides the tentative name was ever released, either. (It's hard to put up a page about a game for which nothing exists). It is likely that the game was moved to GameCube like many other N64 games were (i.e. Eternal Darkness). If you take a look at Super Mario Sunshine, you can see that a lot of the textures are muddy. This indicates that SMS might actually be, or at least contain portions of SM64 2.
David Dayton: There's always a chance the "ad" dealt with the SM64 Shoshinko rerelease... in a sense, that was Super Mario 64 "2".
Deezer: Is David talking about the rumble version?
David Dayton: Yes.
MEGAß¥TE: 1. No.
2. Super Mario World, as I've said before.
3. Doesn't really matter to me.
4. As I explained before, SMW IS the REAL, OFFICIAL, and TRUE SMB4. But, yes they should do another old-school SMB. It seems that's what NEW Super Mario Bros. for the DS is.
5. No. It's sort of like a sequel to GB DK. I don't think it rules the handheld world. It's much easier than GB DK was and the graphics look pretty crummy.
6. I have no reason to.
8. DK'94 (GB DK) by far... it's one of the best games on Game Boy
P.S. You don't. But in general, as is stated on the staff page, we'll contact you if we want you to be staff. That's it.
David Dayton: 1) No clue. 2) SMB3. 3) Yes, he should. 4) I'd love a new Super Mario -Bros.- game. 5) It's a sequel to GB DK, but with some of the neater stuff removed. However, it is good in its own way. 6) ? 7) Nope. 8) GB DK / DK94. 9) Ok. 10) Yes, there is one.
Lizard Dude: 1) I also do not know, but judging by other SimCities, you most likely just need a certain population and/or amount of money.
3) He should be a character in the next SSB.
4) Sega knows what's up. They release all the old Sonics on one GCN collection and then aggressively release new 2D Sonics on GBA.
5) I really liked Mario vs. DK. "Mmm, bananas, mmm!"
6) No comment.
7) I'd say no because you can't be either brother.
8) I'm not qualified to say.
9) Nice pun.
10) Clues are out there.
Deezer: 3) I'm sure Stanley would reappear if they made a game featuring heroes from unpopular games.
5) It's pretty similar to GB Donkey Kong except MvDK relies heavily on hitting switches to make colored blocks appear and disappear.
P.S. Asking to be staff is a good way not to become staff.
Chupperson Weird: 2. Super Mario RPG or Super Mario 64. Maybe. Super Mario Sunshine is up there somewhere too. What kind of question is that, anyway? It's like asking someone what their favorite Mega Man game is, or something.
3. What for?
Sapphira: 1) No. 2) Paper Mario and SMRPG; I've never played M&L so I don't know if that will be one of them or not. 3) Sure, why not? 3b) Hmm...it's not on the SSBM page. Hey, since we're adding DK series stuff (right?), shouldn't it and the other DK series trophies be added to the page? 4) SMW was in Japan... What MB said. 5) Haven't played it. 6) Umm...? 7) It's a prequel, Luigi is a minor character, and Yoshi is the star, so no, I wouldn't think so. Hmm...Kinda like Wario Land 2 actually being Super Mario Land 4, or something. 10) I am so sick of this... P.S. Why?
Deezer: The pirate character was first pointed out in this mailbag (with pictures). The resemblance is most likely intentional, but I remember JJ dismissing this idea based on the fact that the swirly-glasses look is popular in Japanese art.
David Dayton: I don't think it's a cameo at all... it doesn't look similar enough, in my view. He has glasses and a round nose... now, if he had the visible front tooth, no sideburns, and didn't have a cracked lens, I'd be more apt to treat this as a viable cameo.
MEGAß¥TE: Yes, that site has a large number of Nintendo ports. The TI-89 games are especially good with full grayscale graphics and sometimes even sound... I used to play them in class all the time. I may start an archive of them, but Deezer says I can't do it here because of potential copyright concerns.
David Dayton: KILL THE PIRAT...
Er, as you were.
MEGAß¥TE: Ports, not ROMs.
MEGAß¥TE: Changes from what?
Deezer: Hmm. The Japanese version has some changes. When Mario goes through a keyhole, you see the timer follow him inside and add itself to the timer for the second part of the stage. And the intro has Japanese subtitles.
David Dayton: Interesting... why wasn't that in our version?
Lizard Dude: That timer animation would have really helped me figure out what was going on with the timer earlier than I did.
MEGAß¥TE: If it's working perfectly, then why do you have to remove the top half of the outer shell?! There are hundreds of games for the NES, so there's no way I'm going to list them all here. If you mean only Mario games, then check TMK's NES section. There was no Mario Kart game for NES. For the NES, I recommend Kirby's Adventure, Star Tropics I & II, TMNT II & III, Wario's Woods, the Mega Man games, Bubble Bobble, and Duck Tales to start off.
David Dayton: Don't forget Bionic Commando.
Deezer: Castlevania series, Metroid, The Legend of Zelda, Contra, Contra 2.
Lizard Dude: Blaster Master, The Legend of Zelda II: The Adventure of Link
Chupperson Weird: Captain America and the Avengers is fun too.
MEGAß¥TE: Right here.
David Dayton: Isn't MB a great guy?
MEGAß¥TE: As I've said before, PAL is a different television format that is used in most of the world except North America and Japan. For Nintendo games, this is Europe and Australia, in particular.
David Dayton: I'm still annoyed that the PAL version of Luigi's Mansion doesn't support a 60hz mode. Doshin the Giant does..
MEGAß¥TE: As far as I know, the 64DD should play fine on either system. However, any extra cartridges that go with the disk games will not fit into the US N64 without cutting notches into the cartridges or removing the blocking tabs from the system. You can usually find the 64DD and accessories on eBay, but they do not come cheap. At all.
David Dayton: Doesn't the 64DD load up some sort of system on the N64 itself? I've not heard of any lockout via the add on hardware, but you never know..
MEGAß¥TE: Yes, this was first reported to the TMK mailbag when somebody accidently used a Game Saver + to get to that room. Since that time, the room has been found and documented (with the same PAR code that you mention). A more detailed FAQ can be found here and will be covered on TMK in the future.
David Dayton: Nifty.
Lizard Dude: Yet another reason to drop your consoles.
Sapphira: O_o ...Wow, that's the weirdest thing I've ever heard. Even weirder than Chupperson. :P Hmm...yet it also sounds strangely familiar; I think I may have seen similar screenshots before somewhere. But...wow, I had no idea it was a debug in the game...
MEGAß¥TE: No, those were inserted by GameSpy. Lately, those seemlingly innocuous 1 x 1 pixel images have morphed into giant evil 640 x 480 pixel or larger ads. I was not amused.
David Dayton: Well, Gamespy does provide us with free hosting. I suppose they DO need to attempt to rake in the bucks somehow...
In a related story, I've noticed that we've had a constant main page ad for the NES Classics series for quite a bit now... and always for Super Mario Bros.. Someone must be doing targetted placement.
Lizard Dude: If anyone rich really likes this site, send us a lots of money or small amounts of money at even intervals and we will remove the ads.
MEGAß¥TE: *presses 2 and hides*
David Dayton: "Power Shoes" story?
Lizard Dude: "Power Shoes" story.
MEGAß¥TE: You can probably get a SNES on eBay for a reasonable price. CULEX IS NOT IN ANY FINAL FANTASY GAME. If you can prove otherwise, do so, but don't make unsubstantiated claims.
Chupperson Weird: Well MB basically said everything I was going to say, except that it makes me mad that Nintendo Power keeps substantiating the claim that Final Fantasy IV is FInal Fantasy II, when everyone knows it isn't.
David Dayton: Chup, FFIV -is- FF2, in the USA...so they are partially right. I've never seen them claim that the SNES FF"2" is the same as the NES one.
MEGAß¥TE: FFIV Easy Type is FFII US. Not *quite* the same game.
Chupperson Weird: Alright, but the latest Nintendo Power does try to make you think they're releasing FF "2" in the FF I & II GBA thing. Just look at the letter of the month.
David Dayton: You still read Nintendo Power?
I'm waiting for a suitable bribe to come with a subscription... I didn't need the extra Zelda Collection disc, and there was no SSBM concert soundtrack type gift this year.
Chupperson Weird: Well, I like the Zelda disc, and I can thank Watoad for it.
Sapphira: Yeah...If it weren't for that Zelda disc, I would've only played two Zelda games EVER. Well, one, actually, since my enjoyment of the Collector's disc is what influenced me to get LttP/FS...yesterday, actually. XD
Deezer: 1. Everything still works in AC's SMB because it's the exact same game. It saves when you quit and go back to AC like all the other games. Note: If you save after beating 8-4, all Goombas will change to Buzzy Beetles permanently.
2. As far as I know they are exclusive to SMBDX.
3. I hear WarioWare for GC isn't that much different from the GBA version, save for the multiplayer aspects. But it is only $30 or something...
4. Nothing on MP6 yet.
MEGAß¥TE: Mario Party 6 is supposed to allow play without the standard controller. I believe that this may incorporate the GameCube camera. See this forum thread for more info.
David Dayton: In case anyone is wondering, the NES Classics Series SMB cart for the GBA is the same as the Animal Crossing game.
Oh, buy Wario Ware: Mega Party Game$. It's good. As is Microgame$.
Lizard Dude: Buy the GCN Wario Ware if you A) Do not own the GBA version B) Already own the GBA version but have friends you game with.
MEGAß¥TE: This just shows how stupid those "fights" are anyway.
David Dayton: I somehow doubt that Half Life will be rereleased in 10+ years and sell as well as SMB3 did on the GBA.
Lizard Dude: There are worse games to lose to. Half-Life is essentially to the FPS genre what SMB3 is to platformers. Both raised the bar to extremely high levels and are still played on massive scales to this day. Trust me, more people are playing Half-Life right now than SMB3.
Chupperson Weird: ... I don't trust you.
MEGAß¥TE: Hard to say. I guess it depends on how many illegal copies are being played. SMB3, including rerelease, has sold 19 - 20 million copies whereas Half-Life has sold over 11 million.
Lizard Dude: If sales meant anything, Enter the Matrix would be one of the most played games of the past few years.
Sapphira: This Deven person scares me... *blinks* Hmm...Matrix and I just experienced dj vu... Now I'm REALLY scared... O_o
MEGAß¥TE: 1) I have no information on AC2, but there is going to be an Animal Crossing game for DS. 2) Secret.
David Dayton: AC is coming for the DS... perhaps it will be a new AC game! At this point, "Animal Forest" has been released three times, with minor upgrades each time.
Sapphira: 2) I've said this several times before, but, we have a secret site?
Lizard Dude: The secret site kind of just went out of commission, but the secret page is doing just fine.
MEGAß¥TE: 1) SSBM was developed before SMS, so they probably wouldn't have known to put FLUDD in there. 2) Toad is in SSBM in several places, just not playable. Wario is a trophy. I'm not sure why Wario wasn't a playable character as they were obviously thinking about it, adding Wario's colors as one of Mario's color scheme options.
David Dayton: 1) Luigi's Poltergust -is- in SSBM... there is a Luigi w/ Poltergust trophy.
2) We need Wario in the next SSB game.
Sapphira: Wario would've made a whole lot more sense than Dr. Mario, or even Young Link, for that matter.
Deezer: Wario (and other Nintendo characters) appear in unused text from the game.
David Dayton: E. Gadd is going to be appearing in a few more games, it seems. He's been seen in the e3 demo of Mario Party Advance, and I do believe he's also in Mario Pinball for the GBA.
Deezer: Thanks for the info. I don't think I'll be able to get screen shots myself...
David Dayton: I don't feel up to playing all the way through Uniracers, just for that screenshot.
Deezer: Yoshi's Story? I hope I'm wrong.
Or maybe Super Mario Advance 5: Mario Bros. (With Mario Bros. mode, of course.)
David Dayton: Yoshi's Story is the only logical one I can think of...
It's a good enough arcade game, but much more shallow than the typical SMB games.
MEGAß¥TE: Back before they finally decided to rerelease SMB3, there was talk that Yoshi's Story would be rereleased. That, and the fact that Yoshi's Story was partially implemented as a tech demo (that's been posted here before), made this likely. However, I don't see how that would be a Super Mario Advance game.
Lizard Dude: Super Mario Advance 5: Mario's Time Machine ?
Sapphira: AAAH! Hmm... SMB is the most logical game I can think of, but then again it's already a GBA game in the Classic NES Series...
Deezer: Somebody should come out with a type of yogurt that actually tastes good.
David Dayton: I like real yogurt.
Deezer: This reminds me of one of those interesting quirks in cartoons: A cat smiles and he has nice, squared teeth; he opens his mouth, and has all sharp fangs.
Chupperson Weird: Where do they get off saying cats have human teeth, anyway?
David Dayton: Ludwig has fangs. The exact number appears to be a mystery.
A better question might be the relationship between Donkey Kong and Lanky Kong.
Sapphira: Hmm... Nice observation! But I think we only see his one fang because it's most prominent... Oh yeah, and I think that "credits sprite" is the same one used for when you defeat him.
Also, I think maybe Morton and Roy's colorings are off in their normal sprites and the ones in the credits (um, ignoring completely the fact that basically all of the Koopaling's sprites are off from their artwork colorings, i.e. Lemmy having a yellow shell in the game and his art having a green shell...). If someone could verify the Morton/Roy sprite colorings with some screenshots, I'd greatly appreciate it; I'm not completely sure about it.
MEGAß¥TE: Yes, the SMW ending sprites are the same as the in-game sprites. The SMB3 sprites matched the original artwork, but for some unknown reason, the SMW sprite artists decided to choose their own colors for the Koopalings, in addition to being inconsistent with Ludwig's teeth.
David Dayton: Bah. More stuff I'd have to go all the way back in the game to check!
David Dayton: Actually, getting things stuck in walls isn't all that uncommon in 2D Mario games. It's still a glitch, but not one that I'm hopping about over.
Deezer: Interesting, I'll check it out. Lots of bugs to add...
David Dayton: I remember there being some sort of glitch in the game... if you paused just after you died, then unpaused, the level animations would continue... or something like that.
Deezer: Even more bugs to add...
David Dayton: This will be handy for all 10 of us who purchased an eReader and the SMB3 cards.
Deezer: So... many... bugs... *dies*
David Dayton: I knew about the hat one, but never really bothered mentioning it... it is such a minor glitch (and a purely graphical one) that it is rather forgettable! Heh.
MEGAß¥TE: Regarding the first SML3 bug, I think everybody knows about that... it's so obvious. As for the second, I never thought of that as a bug... it seemed intentional.
Sapphira: *gives Deezer 1-Up Mushroom then feeds him bugs*
Deezer: What the dukar is going on here.
David Dayton: Backgrounds to what?
Lizard Dude: *cough*
Chupperson Weird: Sup WK. *gives LD a cough drop*
Sapphira: *bes confused* Hmm..."nwk" is Wheel Kirby?
Deezer: Mini Mario wa kawaii~! ^___^
David Dayton: I'll add this to my list of things to bug NOA about.
Lizard Dude: Mmm, bananas, mmm!
Chupperson Weird: Bahahaha.
Sapphira: That is just scary, Chup.
MEGAß¥TE: More Lauren Girls stuff. Is that what they meant by "more mature Mario"?
David Dayton: Ah, Pittsburgh... I traveled there many a time, in my college days.
Lizard Dude: It's always comforting to hear about other people who make money by dressing up as Mario.
Chupperson Weird: I liked Wolverine.
Sapphira: Whoa, awesome! Heh...if I dressed as Peach I wouldn't even need a wig ^_^ ...despite what JJ once said about me... ;_; ...Although my hair is less "poofy" as I believe CW said. Eehehahaha...anyway...
Deezer: Well, since the page was titled "Donkey Kong Country" we were focusing on DKC and not Donkey Kong 64. The DKC manual explicitly states that the DK starring in the game is Cranky Kong's grandson.
David Dayton: Actually, Donkey Kong Country clearly refers to Cranky as the grandfather of the current DK... DKC2 merely continues the trend. Cranky's use of the term "son" in DK64 isn't meant to be construed literally... you might have noticed that many older folks use the term "son" as a term of endearment towards young guys, and I think that it is in this light that Cranky's comments should be taken... besides, aren't we all trying to forget DK64 as best as we can?
Yeah, DK Jr. is in a few games prior to DKC and in at least one released after DKC... the fact that DK Jr. appears in a different form (full jumpsuit) than the DKC DK seems to imply that they are -different- characters. (Not to mention that the DKC manual -says- he's a different DK).
Who said Diddy was DK's nephew? He's some sort of relation to DK... possibly a cousin... chimps and apes ARE distant relations, you know! Heh.
MEGAß¥TE: "grand son" is the dumbest thing I've heard regarding this. Anyway, Nintendo says DKC DK ("Super Donkey Kong") = grandchild of "Arcade" Kong. Do you question Nintendo?
Lizard Dude: I'm just glad we don't sit around and try to make sense of the Zelda storyline. This doesn't really apply to the Rare games, but Miyamoto has said that he doesn't want his characters tied down with canon storylines.
Sapphira: Actually, the DK universe storyline contradicts itself. Obviously Cranky is the original DK, but whether or not the current DK is DK Jr. or III is quite confusing; as I said, it contradicts itself. In the DKC manual, actually, Cranky is refered to as DK's "pappy"--or father. But then, I think as you said, DKC2 says he's his grandson, and I think DK64 contradicts itself by saying both. The GBA remake of DKC DEFINITELY says "grandson." I've always just gone with the impression that DK is Cranky's grandson, and so his father is DK Jr.--simply b/c of how old Cranky looks and that the games and such have said both at times. "Father" and "son" doesn't need to mean literally; it can mean decendents and ancestors. "Grandpa" and "grandson" are very specific, though, so...yeah...
Deezer: 1) Paper Mario 2.
2) Until we have a TMK staff SSBM tournament or something, I would guess MEGAß¥TE.
4) I remember making www.classicgaming.com/tmk/tmk/ in case people made typos (it redirects to the splash page). Not sure why I never did that with www.classicgaming.com/tmk/tmk/tmk.shtml
David Dayton: 1) Paper Mario 2. 2) Me, of course. 3) No clue. Heh. 4) Fancy that. 5) I hate them all equally.
MEGAß¥TE: 1) I'm looking forward to Mario Tennis, as long as there's an actual regular tennis mode in there. Mario Tennis isn't coming out this year, though. Not sure about NSMB, either. I guess that leaves Paper Mario 2.
2) Deezer guesses correctly.
Lizard Dude: 1) Donkey Konga 2) MB, but I can't prove it. 3) Thanks! Nine years of lessons, but I don't take them anymore. 4) Wacky. 5) The one where the whole episode is rap.
Chupperson Weird: 1) Most likely Paper Mario 2.
3) I've been playing violin for 12 years.
5) Never seen any of them. Go me.
Sapphira: 1) Paper Mario 2. Definitely. 2) I don't know, considering none of us have played against the other. 3) Bah, I've never had lessons and I'm pretty good on the keyboard/piano, and I play Mario songs all the time--melody AND harmony; anyone can play melody--and I figure it all out by myself, without the aid of reading music. >:P (I have GOT to make a recording or something of my playing Mario and Peach's Theme from PM...) Umm...I hope I don't sound like I'm bragging... >_>; 4) Craziness. 5) I don't remember any of them; I only remember watching some of it as a little kid. It was probably either SMBSS or SMB3, since it was before the SMW video game came out...I think...
Deezer: I wonder which one it was...
She also voiced Peach in Super Mario 64. These days, Jen Taylor is the voice of Peach (and Toad).
David Dayton: Peach sounded decent in SSBM. She's sounded terrible in nearly all other recent games, and I'm not really sure why. Maybe it's just havoc being played on the female voice when compressed?
Sapphira: Jen Taylor also does Daisy and Toadette, but that's probably a no-brainer.
Chupperson Weird: 1. That's "P.P.S." 2. There is no "Sherbert" Land.
MEGAß¥TE: I'm not surprised. The Mario cartoons have a long history of poor production. I noticed the new SMBSS Mario Mania DVD just reuses art from the Mario's Greatest Movie Moments release.
Deezer: Yoshi Mastar has officially taken over this mailbag.
David Dayton: Too many Yoshies....
Lizard Dude: D false.
Sapphira: I know what "HAGS" stands for, but I still can't help but think (s)he's calling us hags, which is just plain mean. ;_;
MEGAß¥TE: Umm, thanks for not actually visiting our site and looking at the updates... (this mail was received on 6/15)
David Dayton: Yes, they are out.
MEGAß¥TE: No, I don't think so. However, Wario wasn't shown on the SML2 boxart and the manual only used black and red ink. In the commercial, only his head is shown. In the NP Mario vs. Wario comic, he had his pink pants. The red ones must be his "funk" pants.
Deezer: I would say this is the original design (scroll to bottom).
David Dayton: Well, purple is sort of a reddish color, isn't it?
MEGAß¥TE: The 1-up theme is: EGecdg (lowercase represents 1 octave up). Deezer's VGJam should show you those other two if you can read or figure out how to read tabs.
David Dayton: Send it over, please.
Lizard Dude: Ironically, I learned the 1-Up Theme because someone in school showed me a printout of the tabs from VGJam!
MEGAß¥TE: Dude, why are you telling us your life story? We don't care. Freak... 1. Yes 2. No 3. I don't play them, usually. 4. Sleeping 5. Yes (TG-16 and PS1) 6. Oppose, but that's a complicated issue that I do not wish to discuss here. 7. I - IX, Mystic Quest, Tactics, and Crystal Chronicles 8. No 9. No 10. Atari 130XE 11. SNES 12. I would have said Mike Jones, but he'd probably be too much like Ness. Umm... Pit? Little Mac? What I'd really like to see is Ganondorf with actual Zelda game moves, rather than a crappy Captain Falcon clone. Chris Houlihan should be a trophy.
David Dayton: 1.) Goombas are a minority on The Mushroom Kingdom these days, mostly as almost all of them betrayed the kingdom and went with Bowser. 2) Yes. 3.) They are neat to have, but I never play as them. 4) What does that have to do with Mario?? 5.) Sure. 6.) See answer 4. 7.) The good ones, and VIII. 8.) No. 9.) I prefer Yoshi. 10.) The 2600, I believe, although I didn't own that... my parents did. 11.) The NES. 12.) Wario.
Lizard Dude: 1) Canadians.
6) Oppose, I suppose
7) I, VI (fav), VII, VIII (ugh), IX, Mystic Quest, Tactics Advance, Crystal Chronicles
11) Game Boy Color
Chupperson Weird: 4. Asleep.
5. I plan to get a PSX soon.
Sapphira: 1) Obviously yes. In fact, there really even isn't one "main" "race". 2) No. 3) Eh, I don't like 'em; I don't hate 'em, but rarely ever I am them. 4) In my 2nd period class at school. 5) I don't, but there is one in my house owned by another family member. 6) What MB said. 7) None of them. 8) No. 9) Heck no; Yoshi's my all-time favorite character of all the video games EVER. (But I'm mostly Peach in SSBM since I'm best with her and she's my 2nd favorite character ever.) 10) SNES. 11) It may have been N64 and split the price half-half, but it may have been a gift, so I'm not sure. I know I DEFINITELY paid for half when I got a GCN. 12) If you mean of ones that are not in the others, Dixie Kong. (Don't get smart, guys; I mean playable, not cameo as a trophy.)
David Dayton: T-Shirts might be handy, at times.
Deezer: Not sure where those pictures are from, but 80sTees.com has some of those shirts (and more).
Chupperson Weird: I wish I had enough money to buy all the Mario, Mega Man, and Zelda shirts that are out right now. I almost got one at a Star Trek convention this year...
MEGAß¥TE: Umm okay, I don't know where you got those from since you didn't say anything. Some of those shirts were featured in earlier bags and can be obtained from Hot Topic. Too bad those images are such low quality... the ones from 80Tees.com are much higher in quality... we'll need to add them to the merchandise section when we get the change. I particularly like #15 ;-) Also, if you're in Japan, The King of Games has a lot of retro Nintendo T-shirts, like this bizarre rendition.
David Dayton: You obviously have no taste when it comes to video games... but I'll be awaiting your movie, anyway!
David Dayton: Duct tape.
Lizard Dude: Baling twine.
MEGAß¥TE: Okay, NSM files have three parts, the save RAM, the machine state, and the button sequences (120 samples/second). All you have to do to splice the files is remove the save RAM, machine state data, and movie sequence header (0x18 bytes) from the files that come after the first one and paste the remaining button sequence data to the end of the first file. You can tell how much you should remove from the beginning of the files by making a save state (STA) and adding 0x18 bytes for the movie header. This STA is made up of the save RAM (SAV) and the machine state. I didn't check every game to see if their save RAM and machine state were the same in NESticle, but if they are the same as Super Mario Bros., just remove the first 0x59E8 bytes from files after the first one. You'll need a hex editor, of course. Also, you must be in exactly the same position in the game between the end of one file and the beginning of the other or you'll likely get a movie that doesn't do what you want. If your separate movies are not directly one after another, you'll have to try to record what should happen in between segments and paste that in as well. i.e. since NSMs contain only one state and then button presses, you can't have it jump to different portions of the game to make a non-continuous movie.
MEGAß¥TE: Somebody's been into the Magic Mushrooms again. Remember kids, don't do drugs...
David Dayton: Go away.
Lizard Dude: What is it, JOE GANN? Did little Timmy fall in the well again?
Sapphira: This email has put my mind into a complete disarray. Good thing this mailbag's over.